Commit graph

9 commits

Author SHA1 Message Date
Azaezel 5282b37d9f shadowvar cleanup 2018-03-16 11:13:26 -05:00
Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch 68efd8e22a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Lukas Joergensen 86a0ba44d3 Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
Areloch 1fdbc6594e Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. 2016-05-29 11:54:50 -05:00
Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Renamed from Engine/source/T3D/Entity.cpp (Browse further)