Commit graph

3 commits

Author SHA1 Message Date
marauder2k7
ca454bfc7a add projectile example changes
These changes are a placeholder because technically we could remove the effects from the projectile class altogether. but for now it fires the effects and uses the projectiles explosion/emitter as a fallback.

Also added a specific Ricochet sound effect
2026-05-16 19:53:54 +01:00
marauder2k7
e664a2e20c rename struct to reflect naming convention 2026-05-16 16:28:02 +01:00
marauder2k7
75e366c0dd Adds ground work for materials properties manager and data
These classes work together to map a material name to an effect package such as bullet decals and emitters in order to be able to create a projectile and have all materials react accordingly
2026-05-16 16:26:23 +01:00