rename struct to reflect naming convention

This commit is contained in:
marauder2k7 2026-05-16 16:28:02 +01:00
parent 75e366c0dd
commit e664a2e20c
2 changed files with 4 additions and 4 deletions

View file

@ -550,14 +550,14 @@ void MaterialPropertiesManager::setDefaultEffect(MaterialPropertiesData* data)
mDefault = data;
}
MaterialEffectResult resolveImpact( BaseMatInstance* mat,
MaterialPropertiesResult resolveImpact( BaseMatInstance* mat,
const VectorF& incomingVelocity,
const VectorF& surfaceNormal,
F32 impactForce,
bool isMelee)
{
MaterialEffectResult result;
MaterialPropertiesResult result;
result.mat_effect = MaterialFXManager.resolve(mat);
if (!result.mat_effect)

View file

@ -192,7 +192,7 @@ public:
extern MaterialPropertiesManager MaterialFXManager;
struct MaterialEffectResult
struct MaterialPropertiesResult
{
MaterialPropertiesData* mat_effect = NULL;
bool didRicochet = false;
@ -203,7 +203,7 @@ struct MaterialEffectResult
F32 finalDamageMultiplier = 1.0f;
};
MaterialEffectResult resolveImpact(BaseMatInstance* mat,
MaterialPropertiesResult resolveImpact(BaseMatInstance* mat,
const VectorF& incomingVelocity,
const VectorF& surfaceNormal,
F32 impactForce,