Commit graph

26 commits

Author SHA1 Message Date
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00
Areloch c1e99364b7 Adds in missing assimp OBJ importer/exporter folder
Corrects highlighting behavior on ToolsGuiTextEditProfile
2019-11-18 21:42:55 -06:00
Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again
Added asset loose files for editor and bake level files on level asset
Correct return of ConsoleGetType on TypeShapeAssetPtr
Adds shape asset support to TSStatic, now will support either raw shape file or ShapeAsset
Adds onInspect function behavior, so when object is inspected, it can do special editor behavior
Adds callback for when editTSCtrl is resized
Added editor setting to force the world editor sidebar(scene tree and inspector windows) to resize to fit to the right side of the screen automatically instead of float
If assimp loader encounters error, it's output into the console log
Makes root Data item in folder hierarchy tree in Asset Browser able to support right mouse popup menu action
Material and Shape assets now correctly base on current browsed folder
Material asset generation now more properly fills out common maps, as well as handles skipped dependencies better
More theme corrections
Updated TestGrid images asset defs to have proper loose file handling
2019-11-18 03:30:04 -06:00
Marc Chapman 413cb8ecfd Updated cmake file to list all import/export options 2019-11-10 14:45:13 +00:00
Areloch 161bf7f83b Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch 25ce4477ce Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Areloch 601d232223 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
rextimmy 79118ee00f sqlite fixes 2017-08-31 21:07:23 +10:00
rextimmy 540c9b72c0 Bullet 2.85 update 2016-12-28 18:32:21 +10:00
Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
rextimmy 2ec38f98cc Update libogg to 1.3.2 2016-09-16 11:42:00 +10:00
Jeff Hutchinson 8fc96e8744 add glad license and remove epoxy cmake 2016-09-11 21:48:55 -04:00
Jeff Hutchinson fd4628a08a glad cmake 2016-09-11 21:48:36 -04:00
John3 4c7e8aac82 Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar 2016-07-10 21:15:35 -05:00
Areloch e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy f1c8286c2f Fix for Epoxy to work with SDL and VS 2015 2016-05-04 10:05:34 +10:00
Areloch ec6f9c05a6 Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
Jeff Hutchinson b89d2a116e cmake for epoxy and rip glew 2016-03-25 13:38:40 -04:00
Azaezel b48802c6c4 bullet module
verified extract from https://github.com/GarageGames/Torque3D/pull/1146
2015-11-14 11:28:21 -06:00
LuisAntonRebollo 57ac2f8546 Add GG(c) and MIT license to CMake files. 2014-07-18 22:07:38 +02:00
LuisAntonRebollo 17bd69e659 CMake changes for dedicated builds. 2014-06-02 02:15:55 +02:00
LuisAntonRebollo 8a50895062 Clean CMake files. 2014-06-02 01:35:06 +02:00
LuisAntonRebollo 492f217330 Move CMake library's files to libraries dir. 2014-06-02 01:26:39 +02:00
LuisAntonRebollo 9ba72e13d4 CMake Navigation module. 2014-05-19 22:17:43 +02:00