Areloch
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8956559bfd
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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Azaezel
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d484a1a46e
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apply consistent colorspace to cubemaps
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2018-10-17 21:04:41 -05:00 |
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Areloch
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1f7cf55204
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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Areloch
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b4a1d18f42
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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Azaezel
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8bc4858fa3
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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rextimmy
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a2fa9838e5
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DDS cubemap support
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2017-07-07 15:59:02 +10:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Azaezel
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901ceb943d
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deprecated functionality. T3D handles this in the reflector class.
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2014-07-09 15:46:15 -05:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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