Commit graph

6 commits

Author SHA1 Message Date
AzaezelX b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 2016-09-11 22:42:42 +01:00
LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.

GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.

GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
DavidWyand-GG b085a76e50 Fix for Issue #116 for Crash with unicode 2012-11-05 19:16:25 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00