AzaezelX
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b9c207765e
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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Areloch
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26471aaa77
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WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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2019-03-24 18:18:44 -05:00 |
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Tim Barnes
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ab10cc0c87
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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Areloch
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1f7cf55204
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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Glenn Smith
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79c34c68db
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Dušan Jocić
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28d303c5ea
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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