Daniel Buckmaster
d315b1fa5a
Improved style of AIPlayer modifications.
2014-11-29 12:31:05 +11:00
Daniel Buckmaster
f42e12940c
Navmesh load/save now uses builtin file abstraction.
2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
Azaezel
e332609003
requested alterations.
...
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
Azaezel
ae55ad2b50
revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
...
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Azaezel
9342115b1e
helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled)
2014-05-13 19:53:00 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00