SilentMike
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77bd934167
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Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
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2013-08-11 22:14:16 -07:00 |
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Bloodknight
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3d38dc60eb
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Increase terrain editor and painter max brush size to 256 x 256
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2013-07-28 02:26:29 +01:00 |
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Thomas Fischer
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53abbe066d
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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David Wyand
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2dcc7f0247
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Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
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2013-04-20 13:44:11 -07:00 |
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thecelloman
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8eb0e98f86
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Add a new Terrain brush action: Smooth Slope.
This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
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2013-04-10 08:44:22 -04:00 |
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thecelloman
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b4ea1123dc
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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thecelloman
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1468a049af
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Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
Minor whitespace formatting changes (spacing) for consistency.
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2013-03-22 15:02:45 -04:00 |
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thecelloman
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25efdb4a06
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Adding a basic rule-based terrain painting implementation.
http://www.garagegames.com/community/resources/view/17145
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2013-03-21 17:45:23 -04:00 |
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DavidWyand-GG
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c6b6ffc10b
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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DavidWyand-GG
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497f3c96dc
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Fix for Issue #90 for Camera orbit object bug
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2012-10-16 18:43:11 -04:00 |
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David Wyand
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8f75a228f7
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Fix for Issue #62 for Large decal disappears
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2012-10-04 16:38:49 -04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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