Areloch
70d85d2241
Begun hook-in of skylight into array
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Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work)
Hid irrelevent fields from given probe types.
Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
2019-03-02 04:48:07 -06:00
Areloch
25ce4477ce
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
2019-02-28 16:37:15 -06:00
Marc Chapman
a578ef77d3
Fixes a crash that occurs on linux headless servers
2019-02-26 14:47:02 +00:00
Marc Chapman
1fb0492975
Set contrsaints for Player Z rotation
2019-02-26 14:42:09 +00:00
Azaezel
edccd2301c
EXPERIMENTATION: for paranoias sake, go ahead and normalize the reflection vector input for boxproject, throw out any out of range contributions (HACK ALERT!) and, what would appear to be the most corrective, reverse the blendfactor math.
2019-02-25 12:37:05 -06:00
Azaezel
89fb367f6a
shift the wip code back out of lighting.hlsl till were sure of it, and while we're at it, shove the probe methods into the probe class to more easily differentiate between blend-val and raw contribution factors
2019-02-25 02:39:00 -06:00
Areloch
df8864659a
Shift back to the seb methodology, but keep the probe struct for cleaner and easier to read code
2019-02-25 01:08:23 -06:00
Areloch
34d05ff16f
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
Areloch
a7a5463ad1
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
701ae6034d
Update simObject.cpp
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Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch
05909cf897
Adds ability to skip loading of cached dts in enumColladaForImport
2019-02-23 21:34:11 -06:00
Areloch
1f58050e47
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
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(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
173dbc8868
Update simObject.cpp
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better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch
e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch
6ae3076ab7
Moves the path return from fileDialog through the returnBuffer so it doesn't get mangled or corrupted in memory inadvertently.
2019-02-23 18:11:54 -06:00
Areloch
a937bf44f0
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
2019-02-23 18:01:14 -06:00
Areloch
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
2019-02-23 16:50:05 -06:00
Areloch
0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
Areloch
e89f959884
Updates TextEdit value when focus is lost.
2019-02-23 16:18:03 -06:00
Areloch
4e31deb94d
Allows special inspectorFields to override the height they use in the rollouts
2019-02-23 16:08:47 -06:00
Areloch
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-02-23 14:20:57 -06:00
Areloch
2d1ee7c5a0
Adds ability to set the split point of a guiSplitContainer
2019-02-23 13:55:29 -06:00
Areloch
2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
2019-02-22 08:12:03 -06:00
Areloch
775ca57047
Merge pull request #2307 from Azaezel/highlightHax
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nextfreemask does nothing for proximity mines as there are no subclas…
2019-02-21 00:08:57 -06:00
Areloch
251f24581e
Merge pull request #2299 from Bloodknight/SQLiteConsoleRefactor
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Sqlite Console refactor,
2019-02-20 23:51:56 -06:00
Areloch
99e3fa2156
Merge pull request #2305 from Azaezel/copyCleanup
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corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-02-20 23:12:58 -06:00
Areloch
fb4fc904fb
Merge pull request #2309 from suncaller/warning-purge
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Remove redundant variables and clean up C4312 and C4305 warnings
2019-02-20 23:01:31 -06:00
Areloch
fb85f5065f
Merge pull request #2295 from Bloodknight/Add-editorconfig
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Add a .editorconfig file
2019-02-20 19:46:20 -06:00
Azaezel
c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
2019-02-20 16:59:58 -06:00
Azaezel
727dbbfd8d
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
2019-02-19 16:34:30 -06:00
Azaezel
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
2019-02-19 16:30:39 -06:00
Azaezel
110d815b39
solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts
2019-02-19 16:10:33 -06:00
Azaezel
0f5fe527dd
sample surface roughness for diffuse return. 0 means sharpest possible result
2019-02-19 14:37:44 -06:00
Azaezel
bdcb1aaea6
no need to z flip the diffuse box dx side. may need to gl side
2019-02-19 14:17:52 -06:00
Azaezel
cf50803e72
swap over to wireframe, plus a few misc cleanups
2019-02-19 13:58:29 -06:00
Azaezel
05f8d8b5f1
corrects a parity flaw between wireframe and non wireframe box display
2019-02-19 13:13:23 -06:00
Azaezel
309d518249
scale reflection properly
2019-02-19 09:38:34 -06:00
Azaezel
742447178b
set blendfactor to blendval when only one probe.
2019-02-19 09:24:38 -06:00
Azaezel
5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
2019-02-19 08:58:02 -06:00
Azaezel
e4ddfcfb01
hook editor displays back up
2019-02-19 08:55:55 -06:00
Azaezel
c359bf622b
won't be needing the flipflop after yesterdays alterations unless we also need to do up a blur pass, at which point the name wouldn't be apropriate anyway.
2019-02-18 17:11:04 -06:00
Azaezel
93377ebc16
seperated out the sum of the total weights form the sum of the factored weights
2019-02-18 16:13:17 -06:00
Azaezel
6cdbe08519
need to seperate out raw from blended blendvals
2019-02-18 14:53:21 -06:00
Areloch
87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
2019-02-18 00:43:21 -06:00
Areloch
b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
2019-02-17 03:47:40 -06:00
Azaezel
8d08ab2370
kill off a couple extraneous sets
2019-02-15 20:31:59 -06:00
Azaezel
e829e61452
cleanup: use radius[id] vals
2019-02-15 18:14:46 -06:00
Azaezel
528bb8740c
output ibl to it's own namedtexture, flipped the result back onto the stack post-calc to stop it polluting the backbuffer for all other render passes
2019-02-15 16:22:49 -06:00
Azaezel
cce0fe8b8a
postfx updated to correct editor mangling. (still overriding skybox at minimum)
2019-02-15 10:49:06 -06:00