postfx updated to correct editor mangling. (still overriding skybox at minimum)

This commit is contained in:
Azaezel 2019-02-15 10:49:06 -06:00
parent 407a6672ea
commit cce0fe8b8a
2 changed files with 9 additions and 6 deletions

View file

@ -327,6 +327,12 @@ singleton GFXStateBlockData( PFX_ReflectionProbeArrayStateBlock )
{
samplersDefined = true;
samplerStates[0] = SamplerClampLinear;
blendDefined = true;
blendEnable = true;
blendSrc = GFXBlendSrcAlpha;
blendDest = GFXBlendInvSrcAlpha;
blendOp = GFXBlendOpAdd;
};
singleton PostEffect( reflectionProbeArrayPostFX )

View file

@ -114,14 +114,11 @@ float4 main( PFXVertToPix IN ) : SV_TARGET
float invBlendSum = 0;
for(i=0; i < numProbes; i++)
{
float3 probeWS = inProbePosArray[i].xyz;
float3 L = probeWS - surface.P;
{
if(useSphereMode[i].r)
{
float3 L = inProbePosArray[i].xyz - surface.P;
blendVal[i] = 1.0-length(L)/radius[i];
blendVal[i] = 1.0-length(L)/radius[i].r;
blendVal[i] = max(0,blendVal[i]);
}
else
@ -179,7 +176,7 @@ float4 main( PFXVertToPix IN ) : SV_TARGET
}
//final diffuse color
float3 diffuse = kD * irradiance * surface.baseColor.rgb;
float4 finalColor = float4(diffuse + specular * surface.ao, 1);
float4 finalColor = float4(diffuse + specular * surface.ao, blendSum);
return finalColor;
}