Commit graph

5 commits

Author SHA1 Message Date
marauder2k7 808e2f4200 Groundwork for other shaders
Adds the ground work for geometry shaders
Expands shaderData and gfxShader to allow for more shader types

note: when building a GFXShader in source you have to call setShaderStageFile with the shaderStage and the filepath for that stage.

Once we add compute shaders this will become more apparent as compute shaders are a stage of their own and do not require vertex and pixel files whereas other shaders sometimes do.
2024-03-06 13:26:39 +00:00
Thomas "elfprince13" Dickerson 88106f9032 Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
LuisAntonRebollo 086c6b5416 Add GFXShader::init with support for ordered vector of sampler names for shader. 2014-04-17 20:29:44 +02:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00