Commit graph

219 commits

Author SHA1 Message Date
Areloch
ad5f583893 Various fixes 2019-05-11 21:42:27 -05:00
Areloch
82881f0875 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
Areloch
00b958aff9 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00
AzaezelX
97ec99f704 Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
5a7f0f0b23 (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
Areloch
8b40aa8c26 Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch
e9ea38eda3 Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch
0f7641a282 WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Azaezel
aebbb1e3d8 tabspace 2019-01-06 15:50:19 -06:00
Azaezel
831e9db5a5 constant consistency creates continuums 2019-01-06 15:42:18 -06:00
Azaezel
95eb2fc626 zenity backend file filter fix 2019-01-06 14:24:33 -06:00
Azaezel
8304168365 linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one. 2019-01-01 15:40:44 -06:00
Azaezel
989662774e blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux 2019-01-01 11:00:05 -06:00
Azaezel
8e534dd0c9 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Areloch
7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
2018-12-09 15:28:43 -06:00
Azaezel
b05d68aacd correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Areloch
2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
rextimmy
2e3a5e7ae0 physx support for vs 2017 round 2 2018-06-23 12:20:07 +10:00
Areloch
561f010f2e
Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim
045ddfeb89 cmake fix for apple sdl 2018-05-09 23:09:32 +10:00
rextimmy
2bc1148963 openal-soft updates 2018-05-09 20:48:18 +10:00
Glenn Smith
14d783f1be Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows. 2018-04-14 17:51:29 -04:00
Areloch
41aebd237d Makes it so the SDL directory files aren't copied during a template file install. 2018-04-03 23:58:03 -05:00
Tim
50cf4a1c45 physx support for vs 2017 2018-03-18 16:11:07 +10:00
Bloodknight
c8e9b85ed3
Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
Tim
5e01ac380c Fixed physx3 linux cmake build 2018-02-03 13:40:33 +10:00
Areloch
80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
8bd533e001 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
chaigler
0002f2d807 Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
2018-01-24 08:17:40 -05:00
Marc Chapman
745bece52a Phase 3: Adjust cmake files to add #define to torque config 2018-01-23 22:48:20 +00:00
rextimmy
3bbdd9b155 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
Areloch
aeaf737999 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
Areloch
df9deea1a8 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
efbd5fb451 Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
35d649b57e Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
rextimmy
a7045c1790 Disable sqlite support by default 2017-09-10 09:56:09 +10:00
rextimmy
e82b9fbb2f sqlite fixes 2017-08-31 21:07:23 +10:00
Areloch
a45a55ad6e Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
2017-08-24 21:58:54 -05:00
Azaezel
b3c945b971 adress #1329 -flips off direc6tx sound by default 2017-08-09 02:53:27 -05:00
Marc Chapman
44d6bf79b9 Add SQLite files + cmake file 2017-07-30 16:26:46 +01:00
Marc Chapman
e915a26739 Cmake file to build AFX 2017-07-27 01:51:54 +01:00
Areloch
23fb9ba38b Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
885bbf52e4 Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure. 2017-02-27 17:10:08 -06:00
Areloch
d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
8b4b467bff Merge pull request #1932 from Areloch/cmake_cleanse
Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
08432978bf Merge pull request #1922 from elfprince13/perProjectCmakes
Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
f43bfd6ca2 Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason 2017-01-17 01:10:24 -06:00
Thomas "elfprince13" Dickerson
de53ac86c7 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:44:05 -05:00
Thomas "elfprince13" Dickerson
f05a552c61 Optionally include a CMake configurations file from the project directory to support configuration changes that don't have to alter the whole engine repo 2017-01-11 18:03:21 -05:00