mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
This commit is contained in:
commit
82881f0875
407 changed files with 47737 additions and 6168 deletions
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@ -214,12 +214,13 @@ if(WIN32)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
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# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
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if( TORQUE_CPU_X64 )
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link_directories($ENV{DXSDK_DIR}/Lib/x64)
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else()
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link_directories($ENV{DXSDK_DIR}/Lib/x86)
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endif()
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if(TORQUE_SFX_DirectX)
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if( TORQUE_CPU_X64 )
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link_directories($ENV{DXSDK_DIR}/Lib/x64)
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else()
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link_directories($ENV{DXSDK_DIR}/Lib/x86)
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endif()
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endif()
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endif()
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# build types
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@ -336,6 +337,7 @@ addPath("${srcDir}/T3D/decal")
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addPath("${srcDir}/T3D/sfx")
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addPath("${srcDir}/T3D/gameBase")
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addPath("${srcDir}/T3D/turret")
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addPath("${srcDir}/T3D/lighting")
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addPathRec("${srcDir}/T3D/components/")
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addPathRec("${srcDir}/T3D/systems")
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@ -828,11 +830,6 @@ if(UNIX AND NOT APPLE)
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addInclude("/usr/include/freetype2")
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endif()
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# external things
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if(WIN32)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
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endif()
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if(MSVC)
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# Match projectGenerator naming for executables
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set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
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@ -195,17 +195,3 @@
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#else
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# define TORQUE_INSTANCE_EXCLUSION "TorqueTest"
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#endif
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// Someday, it might make sense to do some pragma magic here so we error
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// on inconsistent flags.
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// The Xbox360 has it's own profiling tools, the Torque Profiler should not be used
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#ifdef TORQUE_OS_XENON
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# ifdef TORQUE_ENABLE_PROFILER
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# undef TORQUE_ENABLE_PROFILER
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# endif
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#
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# ifdef TORQUE_ENABLE_PROFILE_PATH
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# undef TORQUE_ENABLE_PROFILE_PATH
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#endif
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#endif
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