Commit graph

7 commits

Author SHA1 Message Date
marauder2k7
bcde183786 hrtf working example
working example of hrtf set the pref usehrtf to true to test
For now any mhr file that is in the game directory can be used, just run once to get the index of that mhr and pass that index in to $pref::SFX::hrtfProfile
2026-05-11 22:22:47 +01:00
marauder2k7
345ce3f1d3 fix a few issues and add more info
more info for the device is printed out, along with hrtf detection
fix levelinfo sending the distance model
2026-05-11 22:22:47 +01:00
marauder2k7
15a7b8cce0 extra fixes for options menu and setting up from device name 2026-05-11 22:22:46 +01:00
marauder2k7
d56bf257c7 SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer
Load devices the same way we load in the gfx end
setup sfx provider
run sfx devices on startup
various fixes around sfx null device
added the bitrate and samplerate globals
added the hrtf global code is in to use this but not setup yet
Adds speed of sound to the sound system
SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
2026-05-11 22:22:46 +01:00
Jeff Hutchinson
41bd5ef6b6 remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
marauder2k7
ffa93fafa6 OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00