AzaezelX
ca4b77f424
give shadergen tags for the other two potential rendertargets for use down the line
2020-08-03 16:45:37 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
James Urquhart
3496c549b5
Hardware Skinning Support
...
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
rextimmy
36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
2016-02-21 15:10:58 +10:00
bank
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00