Commit graph

10 commits

Author SHA1 Message Date
thecelloman
281897c41e Removing the Armor script class.
Using PlayerData as the generic namespace.  This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
1452c407d9 Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
DavidWyand-GG
fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
thecelloman
3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman
00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
TwistedJenius
e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
TwistedJenius
50edf31992 Got rid of AIManager related comments. 2012-09-21 07:10:36 -05:00
TwistedJenius
f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00