thecelloman
|
281897c41e
|
Removing the Armor script class.
Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
|
2013-04-04 15:39:15 -04:00 |
|
thecelloman
|
1452c407d9
|
Set the Ryder as the default starting weapon instead of the Lurker.
|
2013-03-27 22:49:58 -04:00 |
|
thecelloman
|
07c16a2f38
|
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
|
2013-03-25 16:49:08 -04:00 |
|
DavidWyand-GG
|
fa1a0124a9
|
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
|
2012-11-15 11:04:09 -05:00 |
|
thecelloman
|
3f9faad881
|
Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
|
2012-10-04 18:53:46 -04:00 |
|
thecelloman
|
00f72f1325
|
Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui.
|
2012-10-04 16:13:34 -04:00 |
|
TwistedJenius
|
e82b7b96b5
|
Changed function name to fit standards.
|
2012-10-04 02:27:55 -05:00 |
|
TwistedJenius
|
50edf31992
|
Got rid of AIManager related comments.
|
2012-09-21 07:10:36 -05:00 |
|
TwistedJenius
|
f922bc4fd0
|
AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
|
2012-09-21 06:51:53 -05:00 |
|
DavidWyand-GG
|
f439dc8dcd
|
Full Template for ticket #1
|
2012-09-19 11:54:25 -04:00 |
|