Commit graph

14 commits

Author SHA1 Message Date
marauder2k7
8dc3163fae Update gfxNullDevice.cpp 2024-03-18 20:24:03 +00:00
marauder2k7
7c7e3c8bf8 Update gfxNullDevice.cpp 2024-03-18 19:58:02 +00:00
marauder2k7
155696ba76 Update gfxNullDevice.cpp
ubuntu gcc crash on this function
2024-03-18 18:55:59 +00:00
marauder2k7
2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX
04f4a5fcf4 dedicated server nulltexturemanager work
also supress warning for imageassets not loading a texture in nulldevice, and early out of _determineFeatures shadergen methods under the same conditions
2022-10-01 12:44:45 -05:00
rextimmy
5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Aldershaab
e92e945912 Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
Lukas Aldershaab
87dd7ffc4a Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
AzaezelX
b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
Areloch
26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
Areloch
1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
Glenn Smith
79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Dušan Jocić
28d303c5ea Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00