AzaezelX
29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
2019-12-17 19:26:47 -06:00
Areloch
796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data
Added assimp importer options to asset import config settings set
Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis
2019-11-11 01:40:55 -06:00
Areloch
b19a4b22c8
Implementation of reflection and skylight probes.
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Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
xoltan
add2f8cb47
Terrain Macro Texture
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Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00