Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE
When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."
Read about the WouldBlock error:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx
Use of dbgSetParameters ( port , password ):
http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
SkypeLog: 28.02.2015
[17:18:32] Dušan Jocic: when creating user datagram protocol or UDP, old
implementation was limiting lan utalization to 1% of our modern 1000Mbps
hardwar
[17:19:15] Dušan Jocic: that add proper buffer size for udp socket
[17:19:43] Dušan Jocic: and lift off limitation what was present there
for 10/100 mbps lan
- New InputEventManager class. It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h