AzaezelX
|
466d03ffec
|
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
2019-10-05 07:53:43 -05:00 |
|
Areloch
|
02262b014a
|
Removed test lines
|
2019-08-07 01:28:34 -05:00 |
|
Areloch
|
3f2770bea4
|
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
|
2019-08-07 01:27:39 -05:00 |
|
Areloch
|
17cec11b97
|
Added refactor of Editor Settings window
Various fixes for asset handling.
WIP of crash tracking
|
2019-06-03 02:47:30 -05:00 |
|
Areloch
|
b79030ebb4
|
Tweaks to the Asset/Module info echo behavior to spam the console less.
|
2019-02-23 14:20:57 -06:00 |
|
Lukas Joergensen
|
870ee9fb5b
|
Integrate new CInterface into the engine-console
|
2018-04-21 12:04:15 +02:00 |
|
Glenn Smith
|
79c34c68db
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
Areloch
|
ae5a43de70
|
Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
|
2018-01-28 14:48:02 -06:00 |
|
Areloch
|
336020c102
|
Adds the ability for modules to flag if they override existing objects during their creation.
|
2017-03-02 00:18:24 -06:00 |
|
Areloch
|
7a3b40a86d
|
Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
|
2015-10-13 15:19:36 -05:00 |
|