Brian Roberts
|
95b3f2146c
|
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
|
2019-05-24 11:11:09 -05:00 |
|
Brian Roberts
|
7cab44af6f
|
Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into alpha40Macwork
|
2019-05-23 02:27:22 -05:00 |
|
Brian Roberts
|
e1aecaa07d
|
shift openal-soft directory add plus various cmake set(values) on over to an o/s agnostic block, rather than only including that if used on windows
|
2019-05-23 02:27:02 -05:00 |
|
AzaezelX
|
80ec569c26
|
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
# Engine/source/materials/materialDefinition.cpp
# Engine/source/materials/processedFFMaterial.h
# Engine/source/materials/processedShaderMaterial.cpp
# Engine/source/renderInstance/renderBinManager.cpp
# Engine/source/renderInstance/renderGlowMgr.cpp
# Engine/source/renderInstance/renderMeshMgr.cpp
# Engine/source/renderInstance/renderPassManager.h
# Engine/source/renderInstance/renderTranslucentMgr.cpp
# Engine/source/shaderGen/customShaderFeature.cpp
# Engine/source/shaderGen/customShaderFeature.h
|
2019-05-22 23:36:15 -05:00 |
|
Areloch
|
1259e5245b
|
Proper splitting of D3D and OpenGL sides of the CSF.
|
2019-05-22 21:44:07 -05:00 |
|
Brian Roberts
|
bda100914d
|
(partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
|
2019-05-21 21:31:30 -05:00 |
|
Areloch
|
ad5f583893
|
Various fixes
|
2019-05-11 21:42:27 -05:00 |
|
Areloch
|
82881f0875
|
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
|
2019-05-06 01:50:45 -05:00 |
|
Areloch
|
00b958aff9
|
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
2019-05-06 01:49:58 -05:00 |
|
AzaezelX
|
97ec99f704
|
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
|
2019-05-01 23:18:31 -05:00 |
|
Areloch
|
5a7f0f0b23
|
(Mostly) updated verve implementation.
|
2019-03-07 16:23:41 -06:00 |
|
Areloch
|
8b40aa8c26
|
Updated assimp to latest
|
2019-03-05 14:39:38 -06:00 |
|
Areloch
|
e9ea38eda3
|
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
|
2019-02-28 16:37:15 -06:00 |
|
Areloch
|
0f7641a282
|
WIP of assimp integration.
|
2019-02-08 16:25:43 -06:00 |
|
Azaezel
|
aebbb1e3d8
|
tabspace
|
2019-01-06 15:50:19 -06:00 |
|
Azaezel
|
831e9db5a5
|
constant consistency creates continuums
|
2019-01-06 15:42:18 -06:00 |
|
Azaezel
|
95eb2fc626
|
zenity backend file filter fix
|
2019-01-06 14:24:33 -06:00 |
|
Azaezel
|
8304168365
|
linux compilation, defaults to using the older gtk solution till more folks have a chance to beat up the zenity one.
|
2019-01-01 15:40:44 -06:00 |
|
Azaezel
|
989662774e
|
blacklist updated to filter out the new zenity backend when on windows. likely need to do the same on mac and potentially resolve conflicts on linux
|
2019-01-01 11:00:05 -06:00 |
|
Azaezel
|
8e534dd0c9
|
Merge branch 'method_Unmangle' into PBR_PR
|
2018-12-12 14:54:22 -06:00 |
|
Areloch
|
7fdd60a9b6
|
Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
|
2018-12-09 15:28:43 -06:00 |
|
Azaezel
|
b05d68aacd
|
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
|
2018-11-23 00:30:23 -06:00 |
|
Areloch
|
2be32ad737
|
Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
|
2018-09-16 22:15:07 -05:00 |
|
rextimmy
|
2e3a5e7ae0
|
physx support for vs 2017 round 2
|
2018-06-23 12:20:07 +10:00 |
|
Areloch
|
561f010f2e
|
Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
|
2018-05-30 20:37:00 -05:00 |
|
Tim
|
045ddfeb89
|
cmake fix for apple sdl
|
2018-05-09 23:09:32 +10:00 |
|
rextimmy
|
2bc1148963
|
openal-soft updates
|
2018-05-09 20:48:18 +10:00 |
|
Glenn Smith
|
14d783f1be
|
Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows.
|
2018-04-14 17:51:29 -04:00 |
|
Areloch
|
41aebd237d
|
Makes it so the SDL directory files aren't copied during a template file install.
|
2018-04-03 23:58:03 -05:00 |
|
Tim
|
50cf4a1c45
|
physx support for vs 2017
|
2018-03-18 16:11:07 +10:00 |
|
Bloodknight
|
c8e9b85ed3
|
Merge branch 'development' into issue_2115
|
2018-02-05 15:59:33 +00:00 |
|
Tim
|
5e01ac380c
|
Fixed physx3 linux cmake build
|
2018-02-03 13:40:33 +10:00 |
|
Areloch
|
80c7dfcb6c
|
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
|
2018-02-01 21:14:50 -06:00 |
|
Areloch
|
8bd533e001
|
Adds the Systems for the Entity-Component-Systems setup.
|
2018-01-28 16:58:00 -06:00 |
|
chaigler
|
0002f2d807
|
Remove legacy_stdio_definitions.lib
Dependency was added by PR #1566. No longer needed now that DX SDK has
been replaced.
|
2018-01-24 08:17:40 -05:00 |
|
Marc Chapman
|
745bece52a
|
Phase 3: Adjust cmake files to add #define to torque config
|
2018-01-23 22:48:20 +00:00 |
|
rextimmy
|
3bbdd9b155
|
PhysX 3.4 implementation
|
2018-01-19 22:34:26 +10:00 |
|
Areloch
|
aeaf737999
|
Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times.
|
2018-01-02 15:48:44 -06:00 |
|
Areloch
|
df9deea1a8
|
Removes Entity/Component stuff from being behind an experimental flag.
|
2017-10-15 06:03:59 -05:00 |
|
Areloch
|
efbd5fb451
|
Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
|
2017-10-11 12:00:21 -05:00 |
|
Areloch
|
35d649b57e
|
Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
|
2017-10-11 08:47:47 -05:00 |
|
Areloch
|
eec61ce1b9
|
Initial implementation of the EditorTool class and world editor hook-in.
|
2017-09-21 00:10:44 -05:00 |
|
rextimmy
|
a7045c1790
|
Disable sqlite support by default
|
2017-09-10 09:56:09 +10:00 |
|
rextimmy
|
e82b9fbb2f
|
sqlite fixes
|
2017-08-31 21:07:23 +10:00 |
|
Areloch
|
a45a55ad6e
|
Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
|
2017-08-24 21:58:54 -05:00 |
|
Azaezel
|
b3c945b971
|
adress #1329 -flips off direc6tx sound by default
|
2017-08-09 02:53:27 -05:00 |
|
Marc Chapman
|
44d6bf79b9
|
Add SQLite files + cmake file
|
2017-07-30 16:26:46 +01:00 |
|
Marc Chapman
|
e915a26739
|
Cmake file to build AFX
|
2017-07-27 01:51:54 +01:00 |
|
Areloch
|
23fb9ba38b
|
Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
|
2017-06-01 23:54:44 -05:00 |
|
Areloch
|
885bbf52e4
|
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
|
2017-02-27 17:10:08 -06:00 |
|