Commit graph

2334 commits

Author SHA1 Message Date
Anis
de82fbe0f9 Intel graphics bugfix
Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
Daniel Buckmaster
27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
James Urquhart
bfca94da5c Initialize mResetLocked too 2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e Use find instead of [] and call StringTable->insert less. 2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6 Fix issue where console stack values were getting overwritten inside a C++ function 2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37 Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1 Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798 Fix AMD render problem with missed meshes. 2014-12-09 17:34:16 -05:00
LuisAntonRebollo
190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster
116276a105 Tweaks so I'm happy with it.
* Change #define usage
 * Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster
a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Daniel Buckmaster
ca287f3308 Merge pull request #997 from Winterleaf/Fix-PostEffects
This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
Anis
7455f12343 check extension before use it 2014-12-06 20:55:43 +01:00
Anis
1a76341049 Update gfxGLDevice.cpp 2014-12-06 20:46:27 +01:00
Anis
2165266ff4 revert vsync on reset changes 2014-12-06 20:44:47 +01:00
Anis
005f322a94 vsync update on reset settings 2014-12-06 19:41:00 +01:00
Anis
b444cabe4d vSync on opengl 2014-12-06 19:32:38 +01:00
LuisAntonRebollo
3281dc1e06 Merge pull request #1004 from Lopuska/patch-1
Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
Azaezel
8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. 2014-12-04 16:21:57 +01:00
LuisAntonRebollo
f166e5286d Fix lighting errors when all lights are disabled. 2014-12-03 23:46:12 +01:00
LuisAntonRebollo
f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466 Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8c5d5f9f06 more spacing 2014-12-01 17:22:35 -05:00
Vincent Gee
e71c64e564 fixed spacing 2014-12-01 17:21:17 -05:00
Vincent Gee
c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 2014-12-01 13:06:27 -05:00
Daniel Buckmaster
add9f990f7 Removed GuiFlexibleArrayControl. 2014-12-01 23:31:43 +11:00
Vincent Gee
c88002ce8f fix per tron 2014-11-30 22:42:04 -05:00
Vincent Gee
98630fbcb8 FMod switching DLLS if 64 bit. 2014-11-30 22:16:48 -05:00
Vincent Gee
8e0ae15f74 Tabs... 2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
rextimmy
880642060e Fixed issue where physx3 cpu dispatcher was created multiple times 2014-12-01 12:39:46 +10:00
Vincent Gee
5dfc293191 type fix 2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f Added support for AMD Chips 2014-11-30 20:43:04 -05:00
Vincent Gee
48ba106667 Just cleaned up some code 2014-11-30 20:28:40 -05:00
LuisAntonRebollo
5e74a465a9 Merge pull request #988 from BeamNG/clean_opengl_fragment_out
Clean GLSL fragment shader out.
2014-12-01 01:28:05 +01:00
Vincent Gee
ee55d302d8 Fix for 64 bit. 2014-11-30 19:14:20 -05:00
Vincent Gee
16765aceca Bit Alignment of variables in serverQuery.cpp 2014-11-30 19:06:27 -05:00
LuisAntonRebollo
1d3f3fdfe4 Fix OpenGL changes formating. 2014-11-30 23:09:11 +01:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo
adc7c72caa clean PlaneReflector member variables declaration. 2014-11-30 05:16:56 +01:00
LuisAntonRebollo
a0d5dc25cd Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
Fix OpenGL new terrain blend
2014-11-30 05:12:06 +01:00
LuisAntonRebollo
fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 2014-11-30 05:03:30 +01:00