Commit graph

13 commits

Author SHA1 Message Date
Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
OTHGMars 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 2017-07-11 19:11:09 -04:00
Thomas "elfprince13" Dickerson ce51070fc4 whitespace updates 2017-01-06 23:04:49 -05:00
rextimmy 1559e7a3d3 PhysicsShape applyForce function 2017-01-05 10:38:05 +10:00
rextimmy 55e9af9786 PhysicsShape applyTorque function 2017-01-04 13:23:36 +10:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
John3 5f463d09d9 replace fix #1736 for add physicShape datablock from the editor 2016-08-21 09:23:06 -05:00
John3 4936567c0d removed to allow create server side "TSShape and PhysicsCollisionRef" 2016-07-15 19:45:17 -05:00
John3 17df1362bd fix create datablock for physicsshapes. 2016-07-13 19:54:02 -05:00
Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 2014-05-13 14:08:42 +04:00
Robert Fritzen 171a24459f Remove namespace from header
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00