Commit graph

5 commits

Author SHA1 Message Date
AzaezelX
4590e14a13 Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
# Conflicts:
#	Templates/BaseGame/game/data/UI/UI.tscript
#	Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
#	Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7
5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
AzaezelX
53b0f0530c soundasset sourcegroup fallback
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Areloch
df0f8dafa6 Imported in UI sounds
Fixed asset properties editing so it applies after saving
Added fix for making sound asset preview playback properly
2021-09-04 02:27:21 -05:00
Robert MacGregor
3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00