Commit graph

8 commits

Author SHA1 Message Date
marauder2k7
8c812cb448 initial commit
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
2025-05-12 11:50:13 +01:00
marauder2k7
28fcb8d68b animation update
updated how animations are handled from assimp
gltf timing now correct
2024-12-10 11:54:13 +00:00
marauder2k7
2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
05960e4d25 extra fixes
Torque sees the seqEnd in appSequence as a time in seconds whereas in Assimp this is in frames.
This is then converted to frames in generateSequences.
2024-02-10 20:01:52 +00:00
OTHGMars
70bbad8411 Sequence timing options.
This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
OTHGMars
04355156de Fixes crash from unnamed animation sequences.
Unnamed sequences are now renamed 'ambient'. Crash found in shape models/glTF2/simple_skin/simple_skin.gltf.
2019-04-22 00:12:49 -04:00
OTHGMars
17a2e416ed Adds animated node transforms for animation importing.
Fixes sequence timing variables.
2019-04-18 16:45:52 -04:00
Areloch
bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00