Robert MacGregor
|
39952a490f
|
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
|
2022-04-25 18:23:15 -04:00 |
|
Lukas Aldershaab
|
9caa08b7f0
|
Fix off-by-one in mip levels for OpenGL
|
2021-01-02 18:19:26 +01:00 |
|
Lukas Aldershaab
|
87dd7ffc4a
|
Implement Singlepass Terrain Render
|
2021-01-01 21:06:01 +01:00 |
|
Areloch
|
000c7b2263
|
GL work
|
2019-04-15 23:11:18 -05:00 |
|
Areloch
|
25686ed4be
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
LuisAntonRebollo
|
52d8aa3a97
|
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
|
2015-01-26 01:56:13 +01:00 |
|
LuisAntonRebollo
|
d49018df63
|
Fix GLCircularVolatileBuffer incorrect binding.
|
2014-12-05 22:56:22 +01:00 |
|
LuisAntonRebollo
|
dd08fd2e7d
|
Add OpenGL support.
|
2014-11-08 20:21:50 +01:00 |
|
DavidWyand-GG
|
7dbfe6994d
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|