Commit graph

3584 commits

Author SHA1 Message Date
Azaezel
652d041af3 skylight conversion 2018-12-09 16:57:14 -06:00
Azaezel
8208269380 pointlight: forgot a secondary ssPos.xy/ssPos.w entry. GL rightly doesn't you to modify an input variable with impunity and reuse it. if we waant to go back to the precalculated .xyz/w route, pick a different varname (one that makes real sense, not just IN_ tacked on), or better yet precalculate the var itsself rather than going perpixel.
also converted spotlight.
2018-12-09 15:59:48 -06:00
Areloch
18c054f3b1
Merge pull request #2284 from OTHGMars/SDLMonitor
Fills in monitor functions in PlatformWindowManagerSDL
2018-12-09 15:36:15 -06:00
Areloch
9303fa8089
Merge pull request #2283 from OTHGMars/SDLFocus
Adds handlers for sdl focus events.
2018-12-09 15:36:00 -06:00
Areloch
738e2d5088
Merge pull request #2258 from Areloch/OthroCameraFix
Fixes the front/back ortho views in the editors
2018-12-09 15:35:38 -06:00
Areloch
bdd0c94a36
Merge pull request #2103 from Areloch/ConvexProxies
Adds functionality to automate convex proxy objects
2018-12-09 15:34:22 -06:00
Areloch
8c2e27057e
Merge branch 'development' into ConvexProxies 2018-12-09 15:34:12 -06:00
Areloch
7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch
9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
New cinterface
2018-12-09 15:28:22 -06:00
Azaezel
cab68a6f23 vectorlight conversion cleanups, pointlight port 2018-12-09 15:26:14 -06:00
Areloch
e29f5b5001
Merge pull request #2246 from lukaspj/update-cinterface
Update CInterface
2018-12-09 15:24:29 -06:00
Areloch
e0591ddd2f
Merge pull request #2228 from lukaspj/fix-enginexmlexport
Make EngineAPI Export work properly
2018-12-09 14:52:27 -06:00
Areloch
5b8f316d80
Merge pull request #2245 from lukaspj/EngineAPI-Refactor
Clean-up uses of ConsoleFunction etc.
2018-12-09 14:49:10 -06:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Azaezel
7160882bd2 gl conversion WIP. general notes: mSamplerNames[#]/samplerNames[#] entry explicitly corresponds to the order of definition GL side.
shifted the colorbuffer slot over to S1 in keeping with the gbuffer layout for consistency
completed converts: brdf, lighting, torque.
nonvisually verified convert: vectorlight
noncompiling due to tripping on deferredUncondition: reflectionprobe
2018-12-08 01:41:06 -06:00
Areloch
b2963442e6 Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
2018-12-07 00:30:08 -06:00
Azaezel
73b08ae80d Merge branch 'PBR_PR' of https://github.com/Azaezel/Torque3D into PBR_PR 2018-12-05 10:55:37 -06:00
Azaezel
866ff49993 retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 2018-12-05 10:55:29 -06:00
Tim Barnes
6c43c8d29f RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
Azaezel
d86f8b16e8 put the z=w trick back for the cloud layer options. those parallaxing a bit is actually desireable (and fixes it rendering over everything else) 2018-12-04 14:25:49 -06:00
Azaezel
8590f7daf9 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 2018-12-04 12:41:15 -06:00
Azaezel
9d1e49a8eb bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 2018-12-03 11:15:17 -06:00
Areloch
d8dc07ee2d
Merge pull request #2276 from Azaezel/terrainNormalNeener
filter out pixel shader normalmap calcs when not in deferred mode.
2018-12-02 10:50:52 -06:00
Azaezel
009e237249 simplification 2018-11-29 18:19:27 -06:00
Azaezel
3ce1fc66bc in keeping with a more integrated setup, used multiplicative ao for darkening existing composite map ao contributions. 2018-11-29 17:47:07 -06:00
Azaezel
98cf1c9aa3 puts a form of ssao back. as this is intended to replicate shadows, bolted that to the shadow portion of the calc. as it was previously addative, did so in an addative manner. 2018-11-29 17:30:51 -06:00
Azaezel
690b8f3c47 'better' (read here less completely craptacular) blending for boxes 2018-11-29 12:21:28 -06:00
Azaezel
f50ab7ec58 THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT
stops flickering by itterating through the probe list twice. once looking for the skylight, then doing the rest
2018-11-28 18:12:12 -06:00
Azaezel
18a02516d1 put lerp back after verifying we were indeed getting values passed along. 2018-11-28 14:25:48 -06:00
Azaezel
cf2eaee29b simpler falloff calc for probes 2018-11-28 13:12:59 -06:00
Azaezel
d3eb2f7784 put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case) 2018-11-28 12:00:06 -06:00
Tim Barnes
8dad81e494 lighting shader fixes 2018-11-28 20:01:35 +10:00
Tim Barnes
15aeba20e7 timmy merge work 2018-11-28 17:51:52 +10:00
Azaezel
5fa2c5b4a6 stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little. 2018-11-27 08:50:44 -06:00
Azaezel
da3bf16ef1 cast to pointer to pointer, not just pointer. (confused yet?) 2018-11-27 08:28:33 -06:00
Azaezel
1703d5910b missed mscore pasalong in .set 2018-11-27 08:03:04 -06:00
Azaezel
e42586f2fa qsort compilation, though still not quite correct 2018-11-25 12:35:35 -06:00
Azaezel
7c72ae665a couple additinal places for scroe to be set 2018-11-25 12:35:02 -06:00
OTHGMars
b8c711faae Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
OTHGMars
299ecd9514 Adds handlers for sdl focus events. 2018-11-23 16:03:00 -05:00
Azaezel
29aa29a9fb 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
2)pass along mIsSkylight from probes to matinstances
3) stubbs in a seperate setupPass for skylightmatinstance
2018-11-23 02:05:36 -06:00
Azaezel
b05d68aacd correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Tim Barnes
fe01f23efe probe shader fix 2018-11-21 20:00:59 +10:00
Tim Barnes
b0fff30d33 lighting single buffer 2018-11-21 15:53:02 +10:00
Areloch
ecef09525a Implemented registration of probes to avoid rendering all probes when unneeded. 2018-11-19 01:18:09 -06:00
Azaezel
a4e592534e shift sky render to last of non-translucents 2018-11-18 18:54:02 -06:00
Azaezel
f75a9ccd24 from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 2018-11-18 06:36:16 -06:00
Tim Barnes
f0924c8dcd point light WIP & moved lighting position/direction to WS 2018-11-14 20:58:47 +10:00
Azaezel
d74055619f emissive fix: return the surface.basecolor in place of zeros emissive is at minimum non-shadowed. TODO: consult folks on if they want a multiplier, mask, or mix for further customization there. 2018-11-12 22:55:52 -06:00
Azaezel
17d3531206 add back in brightness and contrast controls, as well as the capacity to shut tonemapping off 2018-11-12 22:54:00 -06:00