mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
put lerp back after verifying we were indeed getting values passed along.
This commit is contained in:
parent
cf2eaee29b
commit
18a02516d1
1 changed files with 1 additions and 1 deletions
|
|
@ -780,7 +780,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
|
|||
desc.setZReadWrite(false);
|
||||
desc.zWriteEnable = false;
|
||||
desc.setCullMode(GFXCullNone);
|
||||
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
|
||||
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
|
||||
mProjectionState = GFX->createStateBlock(desc);
|
||||
}
|
||||
// Now override stateblock with our own
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue