Commit graph

26 commits

Author SHA1 Message Date
Areloch
399088d09e WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
Tim Barnes
6c43c8d29f RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
Tim Barnes
15aeba20e7 timmy merge work 2018-11-28 17:51:52 +10:00
Tim Barnes
b91126c08c WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
Areloch
24007432e8 Updates and fixes to probe and lighting logic. 2018-09-17 01:52:18 -05:00
Areloch
e32a431a6c Image format code tweaks. 2018-09-16 17:54:21 -05:00
Areloch
ef5e3a5271 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch
86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 2018-01-10 09:49:28 -06:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Azaezel
f889aebcea adds profiling to the various gbitmap loaders*
*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Thomas "elfprince13" Dickerson
d3956cb532 merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
rextimmy
f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 2017-01-16 15:36:52 +10:00
James Urquhart
da6bcbeb2b Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
Anis A. Hireche
10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
Anis
fe5bf90153 Merge pull request #1102 from Azaezel/mipmap_emission
extraneous mipmap generation prune
2016-02-17 19:02:15 +01:00
Ben Payne
f67a0353d0 Review fixes 2015-02-23 14:57:37 -05:00
Ben Payne
be0b9728e5 Don't self-assign 2015-02-20 18:42:32 -05:00
Ben Payne
c19a70814c Tidy up and fix the various Assert macros
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Azaezel
b8c750dd56 extraneous mipmap generation prune
OR spits out quite a few pointless mips for non square textures, which can lead to it triggering that AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels"); entry
2015-01-11 17:45:29 -06:00
Daniel Buckmaster
87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
Robert Fritzen
171a24459f Remove namespace from header
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
SilentMike
17c750b19a Merge pull request #243 from thecelloman/updatesquish
Update squish
2013-03-10 11:36:02 -07:00
thecelloman
4fdfb47f41 Updating libpng to v1.5.14 and zlib to v1.2.7
Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
2013-03-09 16:19:11 -05:00
thecelloman
8de0b7cbb1 Update squish library to 1.11 2013-03-04 14:37:50 -05:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00