Azaezel
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
2015-06-15 21:07:33 +10:00
Azaezel
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
2015-05-16 16:35:47 +10:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
...
* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
...
Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
LukasPJ
f481d31285
BaseTexFormat was not networked properly.
2014-11-08 04:58:56 +01:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Lukas Joergensen
ef11b565bf
Expose new formats to the editor.
2014-09-23 15:23:04 +02:00
LukasPJ
431d8a9b66
Terrain baseTex support multiple formats
...
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Daniel Buckmaster
e63e5d69f0
Trigger a terrain signal when its transform is changed.
2013-06-13 10:31:45 +10:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
...
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00