rextimmy
|
5a933c00d3
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
Lukas Aldershaab
|
e92e945912
|
Refactor GFXTextureArray
|
2021-01-01 21:06:08 +01:00 |
|
Lukas Aldershaab
|
87dd7ffc4a
|
Implement Singlepass Terrain Render
|
2021-01-01 21:06:01 +01:00 |
|
AzaezelX
|
b9c207765e
|
uninitialized variables-gfx
|
2020-05-11 15:00:25 -05:00 |
|
Areloch
|
26471aaa77
|
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
|
2019-03-24 18:18:44 -05:00 |
|
Areloch
|
1f7cf55204
|
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
2018-09-16 18:19:04 -05:00 |
|
Glenn Smith
|
79c34c68db
|
Use strncpy instead of strcpy because again, buffer overflows
|
2018-03-06 02:35:33 -05:00 |
|
Dušan Jocić
|
28d303c5ea
|
Added immutable vertex and index buffers.
|
2016-02-20 21:28:18 +01:00 |
|
DavidWyand-GG
|
7dbfe6994d
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|