Daniel Buckmaster
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6338b8cc82
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Merge pull request #1010 from Azaezel/eyesFront
checkInFoV correction
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2014-12-07 16:33:25 +11:00 |
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Daniel Buckmaster
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2dd23e459a
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Merge pull request #1012 from eightyeight/singleshot-fix
Fix APlayer::singleShot
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2014-12-07 15:30:32 +11:00 |
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Anis
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7455f12343
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check extension before use it
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2014-12-06 20:55:43 +01:00 |
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Anis
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1a76341049
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Update gfxGLDevice.cpp
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2014-12-06 20:46:27 +01:00 |
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Anis
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2165266ff4
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revert vsync on reset changes
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2014-12-06 20:44:47 +01:00 |
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Anis
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005f322a94
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vsync update on reset settings
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2014-12-06 19:41:00 +01:00 |
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Anis
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b444cabe4d
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vSync on opengl
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2014-12-06 19:32:38 +01:00 |
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LuisAntonRebollo
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4976e253e4
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Merge pull request #1013 from BeamNG/fix_testimg_ppm
Fix testimg ppm
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2014-12-06 18:52:11 +01:00 |
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Daniel Buckmaster
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ac58fa96b0
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Look for datablock property, and provide a default.
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2014-12-06 12:03:32 +11:00 |
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LuisAntonRebollo
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4b487efa11
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Fix testimg.ppm EOL
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2014-12-06 01:21:10 +01:00 |
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LuisAntonRebollo
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06b138d6d1
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Update gitattributes with some text files for avoid EOF problems with Git.
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2014-12-06 01:18:41 +01:00 |
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LuisAntonRebollo
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3281dc1e06
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Merge pull request #1004 from Lopuska/patch-1
Fixed a crash and memory leak on the ribbon code
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2014-12-05 22:59:52 +01:00 |
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LuisAntonRebollo
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c20f29c672
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Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
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2014-12-05 22:58:38 +01:00 |
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LuisAntonRebollo
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d49018df63
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Fix GLCircularVolatileBuffer incorrect binding.
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2014-12-05 22:56:22 +01:00 |
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Azaezel
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8ac10e42b0
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checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
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2014-12-05 05:00:09 -06:00 |
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GuyAllard
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bc230be8a2
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Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions.
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2014-12-04 16:21:57 +01:00 |
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LuisAntonRebollo
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f166e5286d
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Fix lighting errors when all lights are disabled.
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2014-12-03 23:46:12 +01:00 |
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Anis A. Hireche
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d16a236937
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ribbon_opengl
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2014-12-03 22:19:02 +01:00 |
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LuisAntonRebollo
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f3e737e001
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3 textures blending fix for OpenGL.
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2014-12-03 21:59:53 +01:00 |
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LuisAntonRebollo
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7962eef7dd
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Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
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2014-12-03 21:54:57 +01:00 |
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Areloch
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7097ce6466
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Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
Looks good.
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2014-12-02 13:50:52 -06:00 |
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Anis
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830ab77628
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Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
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2014-12-02 13:39:57 +01:00 |
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Vincent Gee
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8c5d5f9f06
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more spacing
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2014-12-01 17:22:35 -05:00 |
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Vincent Gee
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e71c64e564
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fixed spacing
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2014-12-01 17:21:17 -05:00 |
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Vincent Gee
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c00bca8ba0
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Z Offset for Scattersky to fix the rendering issue at high altitudes.
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2014-12-01 13:06:27 -05:00 |
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Daniel Buckmaster
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add9f990f7
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Removed GuiFlexibleArrayControl.
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2014-12-01 23:31:43 +11:00 |
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Daniel Buckmaster
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2ed175b52c
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Moved some scripts and made global flags preferences.
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2014-12-01 18:05:34 +11:00 |
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Vincent Gee
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c88002ce8f
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fix per tron
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2014-11-30 22:42:04 -05:00 |
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Vincent Gee
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98630fbcb8
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FMod switching DLLS if 64 bit.
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2014-11-30 22:16:48 -05:00 |
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Vincent Gee
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8e0ae15f74
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Tabs...
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2014-11-30 21:49:41 -05:00 |
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Vincent Gee
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9bd6d2e614
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This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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2014-11-30 21:47:45 -05:00 |
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rextimmy
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880642060e
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Fixed issue where physx3 cpu dispatcher was created multiple times
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2014-12-01 12:39:46 +10:00 |
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Vincent Gee
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5dfc293191
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type fix
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2014-11-30 21:11:32 -05:00 |
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Vincent Gee
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ff7f48be6f
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Added support for AMD Chips
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2014-11-30 20:43:04 -05:00 |
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Vincent Gee
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48ba106667
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Just cleaned up some code
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2014-11-30 20:28:40 -05:00 |
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LuisAntonRebollo
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5e74a465a9
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Merge pull request #988 from BeamNG/clean_opengl_fragment_out
Clean GLSL fragment shader out.
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2014-12-01 01:28:05 +01:00 |
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Vincent Gee
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ee55d302d8
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Fix for 64 bit.
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2014-11-30 19:14:20 -05:00 |
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Vincent Gee
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16765aceca
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Bit Alignment of variables in serverQuery.cpp
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2014-11-30 19:06:27 -05:00 |
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LuisAntonRebollo
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7bf99e38ec
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Merge pull request #989 from BeamNG/fix_opengl_formating
Fix OpenGL changes formating.
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2014-11-30 23:57:18 +01:00 |
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LuisAntonRebollo
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3500ff3bb3
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Merge pull request #990 from BeamNG/fix_opengl_ci
Fix CI server.
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2014-11-30 23:42:06 +01:00 |
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LuisAntonRebollo
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a5d2455e2e
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Fix CI server.
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2014-11-30 23:34:33 +01:00 |
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LuisAntonRebollo
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1d3f3fdfe4
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Fix OpenGL changes formating.
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2014-11-30 23:09:11 +01:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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Daniel Buckmaster
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97be060c72
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Merge pull request #963 from Azaezel/firstPersonShadows_script
firstPersonShadows:
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2014-11-30 19:53:47 +11:00 |
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LuisAntonRebollo
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87f34e3c4f
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Merge pull request #986 from BeamNG/fix_color_mrt
Fix GLSL out fragment shader color.
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2014-11-30 05:44:25 +01:00 |
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LuisAntonRebollo
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4409a12af6
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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LuisAntonRebollo
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80482753e1
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Merge pull request #985 from BeamNG/fix_member_decl
Clean PlaneReflector member variables declaration.
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2014-11-30 05:28:33 +01:00 |
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LuisAntonRebollo
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adc7c72caa
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clean PlaneReflector member variables declaration.
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2014-11-30 05:16:56 +01:00 |
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LuisAntonRebollo
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a0d5dc25cd
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Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
Fix OpenGL new terrain blend
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2014-11-30 05:12:06 +01:00 |
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LuisAntonRebollo
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fb08fafc9c
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Fix terrFeatureGLSL.cpp for GCC.
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2014-11-30 05:03:30 +01:00 |
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