Commit graph

4926 commits

Author SHA1 Message Date
Daniel Buckmaster
6338b8cc82 Merge pull request #1010 from Azaezel/eyesFront
checkInFoV correction
2014-12-07 16:33:25 +11:00
Daniel Buckmaster
2dd23e459a Merge pull request #1012 from eightyeight/singleshot-fix
Fix APlayer::singleShot
2014-12-07 15:30:32 +11:00
Anis
7455f12343 check extension before use it 2014-12-06 20:55:43 +01:00
Anis
1a76341049 Update gfxGLDevice.cpp 2014-12-06 20:46:27 +01:00
Anis
2165266ff4 revert vsync on reset changes 2014-12-06 20:44:47 +01:00
Anis
005f322a94 vsync update on reset settings 2014-12-06 19:41:00 +01:00
Anis
b444cabe4d vSync on opengl 2014-12-06 19:32:38 +01:00
LuisAntonRebollo
4976e253e4 Merge pull request #1013 from BeamNG/fix_testimg_ppm
Fix testimg ppm
2014-12-06 18:52:11 +01:00
Daniel Buckmaster
ac58fa96b0 Look for datablock property, and provide a default. 2014-12-06 12:03:32 +11:00
LuisAntonRebollo
4b487efa11 Fix testimg.ppm EOL 2014-12-06 01:21:10 +01:00
LuisAntonRebollo
06b138d6d1 Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
LuisAntonRebollo
3281dc1e06 Merge pull request #1004 from Lopuska/patch-1
Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
c20f29c672 Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
2014-12-05 22:58:38 +01:00
LuisAntonRebollo
d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
Azaezel
8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. 2014-12-04 16:21:57 +01:00
LuisAntonRebollo
f166e5286d Fix lighting errors when all lights are disabled. 2014-12-03 23:46:12 +01:00
Anis A. Hireche
d16a236937 ribbon_opengl 2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466 Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8c5d5f9f06 more spacing 2014-12-01 17:22:35 -05:00
Vincent Gee
e71c64e564 fixed spacing 2014-12-01 17:21:17 -05:00
Vincent Gee
c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 2014-12-01 13:06:27 -05:00
Daniel Buckmaster
add9f990f7 Removed GuiFlexibleArrayControl. 2014-12-01 23:31:43 +11:00
Daniel Buckmaster
2ed175b52c Moved some scripts and made global flags preferences. 2014-12-01 18:05:34 +11:00
Vincent Gee
c88002ce8f fix per tron 2014-11-30 22:42:04 -05:00
Vincent Gee
98630fbcb8 FMod switching DLLS if 64 bit. 2014-11-30 22:16:48 -05:00
Vincent Gee
8e0ae15f74 Tabs... 2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
rextimmy
880642060e Fixed issue where physx3 cpu dispatcher was created multiple times 2014-12-01 12:39:46 +10:00
Vincent Gee
5dfc293191 type fix 2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f Added support for AMD Chips 2014-11-30 20:43:04 -05:00
Vincent Gee
48ba106667 Just cleaned up some code 2014-11-30 20:28:40 -05:00
LuisAntonRebollo
5e74a465a9 Merge pull request #988 from BeamNG/clean_opengl_fragment_out
Clean GLSL fragment shader out.
2014-12-01 01:28:05 +01:00
Vincent Gee
ee55d302d8 Fix for 64 bit. 2014-11-30 19:14:20 -05:00
Vincent Gee
16765aceca Bit Alignment of variables in serverQuery.cpp 2014-11-30 19:06:27 -05:00
LuisAntonRebollo
7bf99e38ec Merge pull request #989 from BeamNG/fix_opengl_formating
Fix OpenGL changes formating.
2014-11-30 23:57:18 +01:00
LuisAntonRebollo
3500ff3bb3 Merge pull request #990 from BeamNG/fix_opengl_ci
Fix CI server.
2014-11-30 23:42:06 +01:00
LuisAntonRebollo
a5d2455e2e Fix CI server. 2014-11-30 23:34:33 +01:00
LuisAntonRebollo
1d3f3fdfe4 Fix OpenGL changes formating. 2014-11-30 23:09:11 +01:00
LuisAntonRebollo
ed0febea39 Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
Daniel Buckmaster
97be060c72 Merge pull request #963 from Azaezel/firstPersonShadows_script
firstPersonShadows:
2014-11-30 19:53:47 +11:00
LuisAntonRebollo
87f34e3c4f Merge pull request #986 from BeamNG/fix_color_mrt
Fix GLSL out fragment shader color.
2014-11-30 05:44:25 +01:00
LuisAntonRebollo
4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo
80482753e1 Merge pull request #985 from BeamNG/fix_member_decl
Clean PlaneReflector member variables declaration.
2014-11-30 05:28:33 +01:00
LuisAntonRebollo
adc7c72caa clean PlaneReflector member variables declaration. 2014-11-30 05:16:56 +01:00
LuisAntonRebollo
a0d5dc25cd Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
Fix OpenGL new terrain blend
2014-11-30 05:12:06 +01:00
LuisAntonRebollo
fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 2014-11-30 05:03:30 +01:00