Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
AzaezelX
c57205b1f4
from @rextimmy: final fixes
2020-07-03 22:56:44 -05:00
AzaezelX
24e6d8c73c
partial followup to #202 .
...
largely cleanups, though does include glCopyImageSubData for gl revs that support it
TODOS:
1) non glCopyImageSubData for `void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)`
2) while we don't get corruption showing in >0 mips for irradiance maps using the newer code, it nevertheless renders wrong.
not 100% sure if renderdoc is showing blank mips because it expects it due to size, or if we are in fact generating em even though we don't use em in the end for irradiance references.
2020-06-25 17:34:48 -05:00
AzaezelX
b9c207765e
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
Areloch
c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
...
Further tweaks/reorg to UI module
Implemented cubemap array scaling on GL so it doesn't crash when texture quality is lowered
2019-09-29 07:51:43 -05:00
Areloch
65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
2019-04-29 00:07:38 -05:00
Areloch
6db975e81c
random testing bits trying to isolate remaining forward issues.
2019-04-28 18:32:23 -05:00
Areloch
093f50bd9d
Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works).
2019-04-27 03:09:01 -05:00
AzaezelX
d766348867
1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin
...
2) fed glTexSubImage3D GL_RGBA instead of a second GFXGLTextureType[mFormat]. this tells it what order colors come in, not what size
3)for safeties sake, skipped out on updatetexture if the fed cubemap isn't initialized yet
2019-04-26 13:32:23 -05:00
Areloch
175f0eebb7
ongoing WIP of openGL cubemap arrays.
...
Got the initialization of the arrays to work, but currently fill the supplied cubemaps with flat 1 values(effectively filling with garbage) as sampling from the cubemap to feed to the array leads to memory/heap corruption.
2019-04-26 01:57:07 -05:00
Areloch
000c7b2263
GL work
2019-04-15 23:11:18 -05:00
Azaezel
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
2019-01-22 02:03:14 -06:00
Tim Barnes
ab10cc0c87
timmy merge work
2018-11-28 17:51:52 +10:00
Areloch
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
LuisAntonRebollo
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
2014-12-27 00:01:21 +01:00
LuisAntonRebollo
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
2014-12-26 21:28:31 +01:00
LuisAntonRebollo
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
2014-12-26 21:03:54 +01:00
Anis
ca04726ad6
glGenerateMipmap on uncompressed cubemap
2014-12-16 15:14:30 +01:00
Anis
0cf36a8906
mipmap support on DDS for openGL cubemap
2014-12-15 18:59:42 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00