marauder2k7
68e762130d
Compilation changes
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Few compile time attempts to speed things up
Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch
small tweaks
2026-06-04 20:42:09 +01:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
LuisAntonRebollo
3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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Handle texel-pixel offset with diferents graphics APIs.
2014-11-30 02:20:45 +01:00
LuisAntonRebollo
823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
2014-11-27 00:59:17 +01:00
LuisAntonRebollo
bc80fbf966
Handle texel-pixel offset with diferents graphics APIs.
2014-04-17 20:33:51 +02:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00