Commit graph

12 commits

Author SHA1 Message Date
DavidWyand-GG 710d616d0f Revert Player Buoyancy Change
This reverts the change made by
https://github.com/GarageGames/Torque3D/pull/490  It actually goes
further and comments out the Player's buoyancy calculation rather than
just the change in velocity.
2013-11-05 14:49:47 -05:00
SilentMike 0e1ed4683b Merge pull request #490 from Azaezel/buoyancy
Buoyancy
2013-10-27 13:48:09 -07:00
SilentMike 5ca66697b1 Merge pull request #427 from eightyeight/arm-range-fix
Arm range fix
2013-10-21 10:19:51 -07:00
Azaezel 6879f1b328 re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments 2013-10-03 04:35:42 -05:00
Daniel Buckmaster 284d96e510 Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
Daniel Buckmaster 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 2013-07-03 17:50:25 +10:00
Lorne McIntosh f535147038 Clean up SFXSources in Player class
mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
DavidWyand-GG 660250cccf Game cam and eye banking, control schemes
- ShapeBaseData has two new properties.  cameraCanBank indicates that
the game object may bank its eye/camera, if supported by the object.
mountedImagesBank indicates that mounted images should bank with the
eye/camera in first person view.  Both default to false.
- Player supports 1st person eye and 3rd person camera banking when
making use of the new ExtendedMove class.
- Camera class supports banking when making use of the new ExtendedMove
class.
- GameConnection now has an idea of a control scheme.  This determines
how game objects should respond to input events.  A control scheme may
be set by either the server or client.  Current control schemes are:
-- Absolute rotation (likely though the ExtendedMove class)
-- Add relative yaw (from mouse or gamepad) to absolute rotation.
-- Add relative pitch (from mouse or gamepad) to absolute rotation.
- Player class supports the new control schemes when using the
ExtendedMove class.
- Camera class supports the new control scheme when using the
ExtendedMove class.
2013-04-09 16:14:19 -04:00
thecelloman b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
DavidWyand-GG 88bb577c82 Fix for Issue #128 for Player First Person Shadow
IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled.  Added flag
'firstPersonShadows' to disable this behavior.
2012-11-08 16:37:11 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00