Azaezel
3ceaa0ed50
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
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Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Azaezel
0dde7022c2
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
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immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
thecelloman
4e65e1014b
Initialize mCameraRotation to (0, 0, 0).
2013-10-27 23:46:06 -04:00
Kyrah Abattoir
7f717e08ce
guiObjectView.setCameraRotation()
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Exposed setCameraRotation to TorqueScript.
2013-04-15 20:43:05 +03:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00