Commit graph

2621 commits

Author SHA1 Message Date
Areloch
37461b4768 Merge branch 'alpha40Probework' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-06-29 03:11:58 -05:00
Areloch
747113bfc7
Merge pull request #56 from Azaezel/alpha40_4_entityComponentCleanup
Alpha40 4 entity component cleanup
2019-06-29 02:43:46 -05:00
AzaezelX
857d8b8c81 missed a few conversions 2019-06-28 10:56:38 -05:00
AzaezelX
b44972859b nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 2019-06-28 10:21:50 -05:00
Areloch
e5bbd12d4b Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
2019-06-27 00:36:56 -05:00
Areloch
436c28b87c Reduce console spam from probe manager when not in debug
Added ability to activate height override on inspector fields from script
Further refinements of theme usage as well as editor settings
2019-06-17 23:48:20 -05:00
Areloch
f1777016b8 GFX card profile config file logging moved to debug only
WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
2019-06-17 02:30:45 -05:00
Areloch
226529fd1b Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
Areloch
bb9e5ce313 WIP of shifting the skylight cubemap to be packed into the cubemap array 2019-06-05 01:04:47 -05:00
Areloch
f433cf4a0d Various fixes
Separated baked cubemap load/processing logic into a separate function for clarity
various corrections for when fields change so it properly notifies down to the client
Fixed enable flag logic to actually work
Fixed skylight enable flag so it properly disables if flipped off
2019-06-05 00:07:46 -05:00
Areloch
6a654a9c35 Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
Added some initial asset stuffs for Das Boot for building out a better testing level.
2019-06-04 00:21:52 -05:00
AzaezelX
9e8cf93bf3 component vector cleanup cleanup 2019-06-03 15:12:56 -05:00
Areloch
ff871f37e3 Added refactor of Editor Settings window
Various fixes for asset handling.
WIP of crash tracking
2019-06-03 02:47:30 -05:00
Areloch
691d3f501e
Merge pull request #55 from Azaezel/alpha40_createCompositeCorrection
Alpha40 create composite correction
2019-05-30 23:58:13 -05:00
Areloch
cc8b4b911d
Merge pull request #53 from OTHGMars/assimp_gltf_mats
Assimp Importer: Activates assignment for material light maps.
2019-05-30 23:57:27 -05:00
Areloch
6073bc5551 Adds test shapes of Kork and SpaceOrc
Sidestep of memleak from CSF at the moment
Minor fixes and corrections with asset importing and loose files
WIP of updated options menu
2019-05-28 17:24:29 -05:00
AzaezelX
f63b1092d9 corrects a leak found with createcomposite 2019-05-28 17:13:05 -05:00
Areloch
6eb997c449 Removed test custom shader bindings until memleak is corrected. 2019-05-27 13:06:15 -05:00
Areloch
1073765e6d Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
Renamed hasSkylight to mHasSkylight to avoid var ambiguity.
2019-05-26 03:13:16 -05:00
OTHGMars
6577249f7b Activates assignment for material light maps. 2019-05-26 03:21:42 -04:00
Areloch
d1308c3aba Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
2019-05-25 03:37:18 -05:00
Areloch
729391eeeb Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-05-25 01:12:20 -05:00
Areloch
debbbbd7a4 Merge branch 'Alpha40ReskinRevamp' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-05-25 01:11:13 -05:00
Areloch
cc01c79dc3 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 2019-05-25 01:08:16 -05:00
Brian Roberts
69e9feb2a1 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions 2019-05-24 19:06:38 -05:00
AzaezelX
4ed3d11534 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 2019-05-24 14:12:04 -05:00
Brian Roberts
95b3f2146c revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
AzaezelX
80ec569c26 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
# Conflicts:
#	Engine/source/materials/materialDefinition.cpp
#	Engine/source/materials/processedFFMaterial.h
#	Engine/source/materials/processedShaderMaterial.cpp
#	Engine/source/renderInstance/renderBinManager.cpp
#	Engine/source/renderInstance/renderGlowMgr.cpp
#	Engine/source/renderInstance/renderMeshMgr.cpp
#	Engine/source/renderInstance/renderPassManager.h
#	Engine/source/renderInstance/renderTranslucentMgr.cpp
#	Engine/source/shaderGen/customShaderFeature.cpp
#	Engine/source/shaderGen/customShaderFeature.h
2019-05-22 23:36:15 -05:00
Areloch
1259e5245b Proper splitting of D3D and OpenGL sides of the CSF. 2019-05-22 21:44:07 -05:00
Brian Roberts
c8a77ca885 conformed the function pointer table fill-out pattern to prior usage cases mac side, though it would appear we've still got issues finding the methods to bind 2019-05-21 23:27:59 -05:00
Brian Roberts
bda100914d (partial) mac compilation correction -
1) correct cmake to look to the included openal-soft, not the system framework.
2) (incorrect) stubb-ins for library to function table binds
2019-05-21 21:31:30 -05:00
Brian Roberts
2ef298a145 mac compilation correction - don't use Class:Class constructors 2019-05-21 21:29:19 -05:00
Brian Roberts
ff94af542d verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 2019-05-21 19:36:30 -05:00
Brian Roberts
5769d65b92 verve compilation correction - need to cast to char *, not use the raw string for the con:: series of methods 2019-05-21 19:34:51 -05:00
Brian Roberts
5a11340af2 mac compilation correction - verve templates order of operation compiles 2019-05-21 19:33:35 -05:00
Brian Roberts
da492a589e mac compilation correction - casting flaw 2019-05-21 19:32:17 -05:00
AzaezelX
a8380744d8 reskinning fixes
1) falls back to assuming the word "base" is what is to be replaced if no "oldSkin = newSkin" entry exists
2) falls back to *using* base if the entry is left entriely blank
2019-05-21 12:03:19 -05:00
OTHGMars
27c5412768 Import settings persistence
Adds new settings to ColladaUtils::ImportSettings and TSShapeConstructor::ImportSettings for persistence. Shape will now be re-imported with the original settings if the source art is newer or the cached.dts file has been deleted.
Fixes material transparency blend mode assignment.
Adds implementation for override scale, material prefix and always/never import options.
Reads and applies metadata fields for scale and up axis from formats that provide it.
Eliminates the assimp.log file and redirects log messages to console.log. Verbose logging is enabled in debug builds.
2019-05-21 01:18:27 -04:00
Areloch
29433b9f22 Added practicing's openAL eax fix 2019-05-19 21:33:58 -05:00
Areloch
f5bf70b584 Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
Areloch
2020451686 Forgot changes to the guiTreeViewCtrl to enable advanced filtering behavior. 2019-05-18 02:37:28 -05:00
Areloch
2479d388f2 Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
Areloch
9a63761627 Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
Areloch
ae11d3548d Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
Areloch
741fcaed5a Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
Areloch
ad5f583893 Various fixes 2019-05-11 21:42:27 -05:00
Areloch
0e6ba354db WIP updated UI
WIP dark editor theme
fixed multiwindow
2019-05-09 00:11:49 -05:00
Areloch
9ac9c13fea Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Areloch
82881f0875 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
Areloch
00b958aff9 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00