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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 01:23:52 +00:00
missed a few conversions
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parent
b44972859b
commit
857d8b8c81
5 changed files with 22 additions and 26 deletions
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@ -786,8 +786,8 @@ void RenderProbeMgr::render( SceneRenderState *state )
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mProbeArrayEffect->setShaderConst("$inProbePosArray", probePositionsData);
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mProbeArrayEffect->setShaderConst("$inRefPosArray", probeRefPositionsData);
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mProbeArrayEffect->setShaderConst("$worldToObjArray", probeWorldToObjData);
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mProbeArrayEffect->setShaderConst("$bbMinArray", refBoxMinData);
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mProbeArrayEffect->setShaderConst("$bbMaxArray", refBoxMaxData);
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mProbeArrayEffect->setShaderConst("$refBoxMinArray", refBoxMinData);
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mProbeArrayEffect->setShaderConst("$refBoxMaxArray", refBoxMaxData);
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mProbeArrayEffect->setShaderConst("$probeConfigData", probeConfigData);
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// Make sure the effect is gonna render.
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@ -2927,15 +2927,15 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
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inRefPosArray->uniform = true;
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inRefPosArray->constSortPos = cspPotentialPrimitive;
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Var * bbMinArray = new Var("inRefBoxMin", "vec4");
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bbMinArray->arraySize = MAX_FORWARD_PROBES;
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bbMinArray->uniform = true;
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bbMinArray->constSortPos = cspPotentialPrimitive;
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Var * refBoxMinArray = new Var("inRefBoxMin", "vec4");
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refBoxMinArray->arraySize = MAX_FORWARD_PROBES;
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refBoxMinArray->uniform = true;
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refBoxMinArray->constSortPos = cspPotentialPrimitive;
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Var * bbMaxArray = new Var("inRefBoxMax", "vec4");
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bbMaxArray->arraySize = MAX_FORWARD_PROBES;
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bbMaxArray->uniform = true;
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bbMaxArray->constSortPos = cspPotentialPrimitive;
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Var * refBoxMaxArray = new Var("inRefBoxMax", "vec4");
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refBoxMaxArray->arraySize = MAX_FORWARD_PROBES;
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refBoxMaxArray->uniform = true;
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refBoxMaxArray->constSortPos = cspPotentialPrimitive;
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Var * probeConfigData = new Var("probeConfigData", "vec4");
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probeConfigData->arraySize = MAX_FORWARD_PROBES;
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@ -3043,7 +3043,7 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
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computeForwardProbes += String("@, @, \r\n\t\t");
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computeForwardProbes += String("@,@).rgb; \r\n");
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meta->addStatement(new GenOp(computeForwardProbes.c_str(), albedo, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, bbMinArray, bbMaxArray, inRefPosArray,
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meta->addStatement(new GenOp(computeForwardProbes.c_str(), albedo, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
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hasSkylight, BRDFTexture,
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skylightIrradMap, skylightSpecularMap,
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irradianceCubemapAR, specularCubemapAR));
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@ -3002,15 +3002,15 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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inRefPosArray->uniform = true;
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inRefPosArray->constSortPos = cspPotentialPrimitive;
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Var *bbMinArray = new Var("inRefBoxMin", "float4");
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bbMinArray->arraySize = MAX_FORWARD_PROBES;
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bbMinArray->uniform = true;
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bbMinArray->constSortPos = cspPotentialPrimitive;
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Var * refBoxMinArray = new Var("inRefBoxMin", "float4");
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refBoxMinArray->arraySize = MAX_FORWARD_PROBES;
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refBoxMinArray->uniform = true;
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refBoxMinArray->constSortPos = cspPotentialPrimitive;
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Var *bbMaxArray = new Var("inRefBoxMax", "float4");
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bbMaxArray->arraySize = MAX_FORWARD_PROBES;
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bbMaxArray->uniform = true;
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bbMaxArray->constSortPos = cspPotentialPrimitive;
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Var * refBoxMaxArray = new Var("inRefBoxMax", "float4");
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refBoxMaxArray->arraySize = MAX_FORWARD_PROBES;
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refBoxMaxArray->uniform = true;
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refBoxMaxArray->constSortPos = cspPotentialPrimitive;
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Var *probeConfigData = new Var("probeConfigData", "float4");
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probeConfigData->arraySize = MAX_FORWARD_PROBES;
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@ -3112,7 +3112,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
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computeForwardProbes += String::String("@,TORQUE_SAMPLER2D_MAKEARG(@),\r\n\t\t");
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computeForwardProbes += String::String("TORQUE_SAMPLERCUBEARRAY_MAKEARG(@),TORQUE_SAMPLERCUBEARRAY_MAKEARG(@)).rgb; \r\n");
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meta->addStatement(new GenOp(computeForwardProbes.c_str(), diffuseColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, bbMinArray, bbMaxArray, inRefPosArray,
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meta->addStatement(new GenOp(computeForwardProbes.c_str(), diffuseColor, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, refBoxMinArray, refBoxMaxArray, inRefPosArray,
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skylightCubemapIdx, BRDFTexture,
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irradianceCubemapAR, specularCubemapAR));
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@ -444,8 +444,6 @@ float4 computeForwardProbes(Surface surface,
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if (contribution[i] > 0.0)
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probehits++;
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}
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else
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continue;
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contribution[i] = max(contribution[i], 0);
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@ -524,7 +522,7 @@ float4 computeForwardProbes(Surface surface,
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if (contrib != 0)
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{
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int cubemapIdx = probeConfigData[i].a;
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float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
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float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
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irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
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specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
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@ -25,7 +25,7 @@ uniform float4 inProbePosArray[MAX_PROBES];
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uniform float4 inRefPosArray[MAX_PROBES];
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uniform float4x4 worldToObjArray[MAX_PROBES];
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uniform float4 refBoxMinArray[MAX_PROBES];
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uniform float4 refBoxArray[MAX_PROBES];
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uniform float4 refBoxMaxArray[MAX_PROBES];
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uniform float4 probeConfigData[MAX_PROBES]; //r,g,b/mode,radius,atten
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#if DEBUGVIZ_CONTRIB
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@ -80,8 +80,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET
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if (contribution[i]>0.0)
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probehits++;
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}
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else
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continue;
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contribution[i] = max(contribution[i],0);
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