AzaezelX
4823dee76e
update sdl2 to 2.32.10
2025-12-24 13:35:39 -06:00
AzaezelX
ddc1f8c1e2
update sdl to 2.32.6
2025-05-24 13:39:03 -05:00
Bloodknight
402f7aff99
Update SDL to 2.28.4
2023-10-16 16:51:30 +01:00
JeffR
083d2175ea
Updates the SDL library to the latest standard bugfix release
2023-07-13 15:20:29 -05:00
Robert MacGregor
eab544c8f3
* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.
2022-05-21 20:25:30 -04:00
AzaezelX
d4307ea413
update sdl to release 2.0.22
2022-04-26 09:17:21 -05:00
AzaezelX
2614274639
update sdl to https://github.com/libsdl-org/SDL 22March 2022
2022-03-23 01:43:08 -05:00
AzaezelX
80f184e73d
obsolete file removal
2020-12-22 17:44:24 -06:00
AzaezelX
77fc164e96
update sdl2 to release https://github.com/spurious/SDL-mirror/tree/release-2.0.14
2020-12-22 14:33:44 -06:00
Areloch
bf8455469f
from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
...
Ported up for the 2.0.12 version
2020-08-12 13:28:31 -05:00
Areloch
a526029f2f
Updates SDL to 2.0.12
2020-08-12 11:56:18 -05:00
AzaezelX
669e811cbb
from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
2019-08-21 02:40:32 -05:00
Areloch
c932bda8dd
Update to SDL2.0.10
2019-08-19 23:30:35 -05:00
AzaezelX
bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
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This reverts commit 370161cfb1 .
2019-07-08 09:49:44 -05:00
Areloch
f8750dd8ed
Updated SDL, Bullet and OpenAL soft libs
...
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
Tim
ec8f56b3b0
sdl 2.0.8 update
2018-05-09 23:09:05 +10:00
chaigler
878e09acb2
Removes dxerr libs from SDL2
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SDL2 wa still linking against dxerr.lib and dxerr8.lib but not actually
using any code that requires them. Both libs are deprecated and no
longer included in the Windows SDKs.
2018-01-24 08:02:23 -05:00
Thomas "elfprince13" Dickerson
de53ac86c7
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:44:05 -05:00
Areloch
1e671bfc7a
Updates SDL to 2.0.5
2016-11-08 20:49:49 -06:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Areloch
b63ef177f4
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-07 00:40:06 -05:00
LuisAntonRebollo
674133ac86
Add library SDL2
2015-01-18 21:05:38 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00