marauder2k7
0342eb6f31
replace other classes
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now all sfxFileStreams create a libsndfile stream class.
At the moment we only read as short
2024-03-24 12:06:03 +00:00
marauder2k7
3652367b36
sfxSndStream
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read an ogg file through libsndfile instead of libvorbis.
There are still issues with this part of the file opens but doesn't read the whole file for some reason
2024-03-23 20:17:18 +00:00
AzaezelX
0d4221fa59
uninitialized and unused value cleanups
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(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
marauder2k7
3eca15cb31
OpenAL Internal name
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-Now there is an internal name for openal and a default name for the device to be displayed
2022-08-16 15:55:56 +01:00
marauder2k7
52dc5cf3da
Device Name
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-OpenAL wraps device name in brackets, if found return only device name.
2022-08-16 11:02:36 +01:00
AzaezelX
ff0e418132
fix sDefaultAmbience intialization.
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we don't want to spool that up before the SFX subsystem has kicked in
2022-05-16 19:22:25 -05:00
JeffR
15ef8b4fbe
Cleaned up implementation of #712
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Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
2022-01-03 20:57:10 -06:00
Jeff Hutchinson
41bd5ef6b6
remove FMODex from Torque3D
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The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
Areloch
33f8a75529
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
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OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
marauder2k7
ffa93fafa6
OpenALEffects
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Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
aad3578d1c
sfx shadowvar cleanup
2018-03-13 21:25:02 -05:00
Azaezel
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Azaezel
1ee127b753
more unused variable cleanups
2016-10-16 14:41:34 -05:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
Daniel Buckmaster
f9cd778b3b
Fixed tricky overloaded sfx* functions.
2014-12-24 10:04:44 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
1f0209db78
Merge pull request #917 from jamesu/fix_audio_print
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Fix bug where console stack was incorrectly used to print audio devices
2014-11-12 09:37:16 +11:00
James Urquhart
20acbfed04
Fix late night coding issue
2014-11-08 00:14:56 +00:00
James Urquhart
0e87023e46
Fix problem with formatting
2014-11-08 00:01:01 +00:00
James Urquhart
d041cbbb7a
Fix bug where console stack was incorrectly used to print audio devices
2014-11-07 23:54:08 +00:00
Vincent Gee
2f48f31a6f
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
feec36731e
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
LuisAntonRebollo
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
2014-05-25 16:50:19 +02:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
jamesu
08d4f6ebc0
Improvements to console refactor code
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- Prevent stack corruption in a few places
- Use correct type in printfs
- Reduce type conversions in EngineApi & dAto*
- Fix compilation on GCC
- Tidy up code
2012-10-12 19:12:06 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00