Commit graph

5 commits

Author SHA1 Message Date
marauder2k7
d44e475800 compile fixes and improvements
mac was failing to generate an archive.

Icons now in an app asset so it can be properly modified in the project instead of being a static .icns file.

Info.plist now gets its bundle name from the product bundle identifier field, this means it can be changed through the gui instead of having to manually modify the bundle identifier. All other settings are left blank.

Info.plist will need further updates to take values set in Xcode to make it easier to distribute apps.

OpenAL and SDL have to skip installation in release mode builds for the archive to be created correctly.
2024-03-21 10:45:31 +00:00
marauder2k7
be3d26d9e6 SDL_FILESYSTEM
-Set the base dir based on build type
-enable only building active arch on debug
2023-10-22 00:47:14 +01:00
marauder2k7
9bc06f0887 main dir
SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
AzaezelX
6b53b6581a mac fixes
1) add sdl token for referencing the parent directory of the aplication bundle when determining the root dir
2) shape and mateiral asset macro corrections for a few stray ## redundencies (space, ->, . ect are all conidered token sperators in and of themselves)
2020-12-30 19:36:51 -06:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Renamed from Templates/Empty/buildFiles/Xcode/Info.plist (Browse further)