Azaezel
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74a194a277
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missed a convexSweepTest early-out check.
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2015-11-14 11:26:42 -06:00 |
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Daniel Buckmaster
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4721181d44
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Merge pull request #1361 from Azaezel/BulletBreak1
adds minimum displacement check prior to convexSweepTest to avoid NaNs
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2015-07-27 12:20:33 +10:00 |
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Azaezel
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edce2cc566
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
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2015-07-17 14:28:30 -05:00 |
|
Azaezel
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e9a1d2158b
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BulletCrashfix2
Removes fatal assertion on duplicated object collisions (meshroads, primarily)
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2015-07-17 14:25:01 -05:00 |
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LuisAntonRebollo
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2eca491961
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Fix Bullet compilation.
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2015-02-15 12:33:00 +01:00 |
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Thomas Fischer
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6d8e0d7e25
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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DavidWyand-GG
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cff2ab046a
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Bullet physics applyImpulse() fix
Bullet physics requires a local origin be passed into it's
applyImpulse() rather than a world origin.
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2014-02-09 18:10:53 -05:00 |
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DavidWyand-GG
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ca57db1e23
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Fix for Bullet frustum reference
Update to Bullet physics to account for latest SceneRenderState frustum
changes.
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2013-11-13 11:41:22 -05:00 |
|
bank
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d2700f881c
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Source changes needed for Linux build.
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2012-09-23 15:31:56 +04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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