Commit graph

10 commits

Author SHA1 Message Date
AzaezelX
f633ef3a3d fill in the validated variables 2025-03-09 11:53:23 -05:00
marauder2k7
efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
rextimmy
5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Joergensen
5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 2020-11-15 21:30:45 +01:00
Areloch
25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Thomas "elfprince13" Dickerson
ad4a5e5a88 reindented 2017-01-11 17:11:37 -05:00
yourarcade
8d610787a2 Fix push/pop mismatch bug;add code to properly rotate, translate and render needle. 2016-09-25 17:48:27 -07:00
yourarcade
213b7020a3 Allow the gui to render for both vehicles and vehicle-mounted players. 2016-09-25 16:53:00 -07:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00