Azaezel
654fc29dc2
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
OTHGMars
8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Thomas "elfprince13" Dickerson
ce51070fc4
whitespace updates
2017-01-06 23:04:49 -05:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
John3
5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
2016-08-21 09:23:06 -05:00
John3
4936567c0d
removed to allow create server side "TSShape and PhysicsCollisionRef"
2016-07-15 19:45:17 -05:00
John3
17df1362bd
fix create datablock for physicsshapes.
2016-07-13 19:54:02 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
Robert Fritzen
171a24459f
Remove namespace from header
...
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00