Commit graph

10 commits

Author SHA1 Message Date
thecelloman 3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
David Wyand 349f6f238f Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development 2012-10-04 12:48:53 -04:00
TwistedJenius e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
David Wyand a59a6ef8b1 Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
bank 109a766748 All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
bank 27d50fae46 Added conf files for ProjectGen (Linux platform support). 2012-09-23 15:31:33 +04:00
TwistedJenius 50edf31992 Got rid of AIManager related comments. 2012-09-21 07:10:36 -05:00
TwistedJenius f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00