LuisAntonRebollo
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07b0ea9ca6
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Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-30 02:22:13 +01:00 |
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LuisAntonRebollo
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60f4d4f282
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Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-30 02:21:36 +01:00 |
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LuisAntonRebollo
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03ffa1ddd3
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Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
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2014-11-30 02:21:30 +01:00 |
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LuisAntonRebollo
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3e7c7b3e49
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Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
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2014-11-30 02:20:45 +01:00 |
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LuisAntonRebollo
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15c3be683c
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Merge pull request #620 from BeamNG/add_RenderPassData_mSamplerNames
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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2014-11-30 02:20:37 +01:00 |
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LuisAntonRebollo
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8af6a16e3a
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Merge pull request #618 from BeamNG/clouds_shader_sampler_reg
Use shader data for get sampler register in CloudLayer and BasicClouds.
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2014-11-30 02:20:31 +01:00 |
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LuisAntonRebollo
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ac31cf18b7
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Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
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2014-11-30 02:20:24 +01:00 |
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LuisAntonRebollo
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1c95ce21d6
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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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2014-11-30 02:20:00 +01:00 |
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LuisAntonRebollo
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fab2bb46c5
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-30 02:18:28 +01:00 |
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Daniel Buckmaster
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244c2ec82b
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Merge pull request #977 from rextimmy/physx3_projects_xml
Support for physx3 in projects.xml
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2014-11-30 08:30:32 +11:00 |
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rextimmy
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1b65252539
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- Fixed typo in physx3 module
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2014-11-29 23:25:36 +10:00 |
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rextimmy
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fbdc385afd
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projects.xml fix for physx3
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2014-11-29 23:23:01 +10:00 |
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rextimmy
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e74a7025db
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Support for physx3 in projects.xml
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2014-11-29 22:46:17 +10:00 |
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Daniel Buckmaster
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a0e1fca057
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Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
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2014-11-29 20:05:08 +11:00 |
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Daniel Buckmaster
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e47b95ee5d
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Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
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2014-11-29 14:00:04 +11:00 |
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LuisAntonRebollo
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823b413c1f
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Handle texel-pixel offset with diferents graphics APIs.
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2014-11-27 00:59:17 +01:00 |
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Daniel Buckmaster
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c08413ffde
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Merge pull request #919 from lukaspj/Network-BaseTexFormat-Fix
BaseTexFormat was not networked properly.
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2014-11-26 10:30:20 +11:00 |
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LuisAntonRebollo
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a7434635cb
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Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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2014-11-25 22:43:22 +01:00 |
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Daniel Buckmaster
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9150afe81a
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Merge pull request #902 from Winterleaf/Types.h
Cleaning up and streamlining Types.h,
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2014-11-24 11:09:02 +11:00 |
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Daniel Buckmaster
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2546eec014
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Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert
Revert "Euler to quat reversion"
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2014-11-24 11:02:00 +11:00 |
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Daniel Buckmaster
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ae00e3046f
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Merge pull request #955 from Azaezel/EvalReturn_issue_953
Eval return issue 953 and trace buffer 952
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2014-11-24 10:57:14 +11:00 |
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Daniel Buckmaster
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826b81fc20
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Merge pull request #889 from Winterleaf/mEase-Improvements
Improvements to the math in mEase
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2014-11-22 18:21:01 +11:00 |
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Azaezel
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4ea051a939
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tabs
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2014-11-20 14:38:17 -06:00 |
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Azaezel
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1c4cc888f8
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fix for issue #953, courtesy of @jamesu. trace buffer was truncating values.
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2014-11-20 14:20:54 -06:00 |
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Azaezel
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3039f4399d
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eval(methodWithReturnValue) wasn't passing along it's return value though the stringstack.fix courtessy of @jamesu
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2014-11-20 14:17:59 -06:00 |
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Vincent Gee
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98f718552d
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Fixed mAsin back to mSin
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2014-11-17 21:18:52 -05:00 |
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Thomas Fischer
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e7a4d61772
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Merge pull request #894 from Winterleaf/Dev---Volume.cpp
Added Sanity Check for out of memory
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2014-11-17 18:03:21 +01:00 |
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Thomas Fischer
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469fe3afa7
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Merge pull request #758 from eightyeight/meshroad_physics_collision
Implemented physics collision for MeshRoad
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2014-11-17 17:45:00 +01:00 |
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Areloch
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b5ce3fa8ad
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Merge pull request #903 from Winterleaf/MissionMarker
Looks good, don't see any problems. Merged.
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2014-11-13 21:48:58 -06:00 |
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Daniel Buckmaster
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895cf59500
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Merge pull request #890 from Winterleaf/Dev-depthSortList.cpp
Minor Improvement to depthSortList.cpp
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2014-11-12 09:52:50 +11:00 |
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Daniel Buckmaster
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1f0209db78
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Merge pull request #917 from jamesu/fix_audio_print
Fix bug where console stack was incorrectly used to print audio devices
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2014-11-12 09:37:16 +11:00 |
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LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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LuisAntonRebollo
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cc16277ce6
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Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-08 17:59:36 +01:00 |
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LuisAntonRebollo
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fa1b2d87b1
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Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-08 17:55:37 +01:00 |
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LuisAntonRebollo
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79e158d528
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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Azaezel
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034de4f84b
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turret tracking correction
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2014-11-08 00:08:09 -06:00 |
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Daniel Buckmaster
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c354f59b72
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Merge pull request #922 from eightyeight/fix-http-post
Make HTTPObject::post work
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2014-11-08 15:35:32 +11:00 |
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Daniel Buckmaster
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697dbb13b3
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Make HTTPObject::post work.
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2014-11-08 15:34:15 +11:00 |
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rextimmy
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664595ef9e
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- Fixed memory leak when creating terrain with physx 3
- Fixed terrain tessellation with physx 3
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2014-11-08 14:08:59 +10:00 |
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LukasPJ
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f481d31285
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BaseTexFormat was not networked properly.
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2014-11-08 04:58:56 +01:00 |
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James Urquhart
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20acbfed04
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Fix late night coding issue
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2014-11-08 00:14:56 +00:00 |
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James Urquhart
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0e87023e46
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Fix problem with formatting
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2014-11-08 00:01:01 +00:00 |
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James Urquhart
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d041cbbb7a
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Fix bug where console stack was incorrectly used to print audio devices
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2014-11-07 23:54:08 +00:00 |
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Daniel Buckmaster
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3082bb3adc
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Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
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2014-11-05 20:28:01 +11:00 |
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Vincent Gee
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fbc9660bc3
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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Vincent Gee
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cb161ad5ff
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Cleaning up and streamlining Types.h,
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2014-11-04 07:50:24 -05:00 |
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Vincent Gee
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a849202bde
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Added Sanity Check for out of memory
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2014-11-04 06:49:09 -05:00 |
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Vincent Gee
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f348313413
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Minor Improvement to depthSortList.cpp
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2014-11-04 06:18:24 -05:00 |
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Vincent Gee
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535ad45635
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Improvements to the math in mEase
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2014-11-04 06:14:43 -05:00 |
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Daniel Buckmaster
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9e4446046f
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Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
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2014-11-04 17:06:04 +11:00 |
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