Azaezel
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646c62d9f4
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HDR review: remove from reflections, kill depth check, order of operations corrections.
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2016-12-27 10:24:49 -06:00 |
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Azaezel
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57bd962b33
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linearizes fog color so it falls within the same scale system as ambient and the like
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2016-09-05 22:18:44 -05:00 |
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Areloch
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cb22357eb2
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Merge pull request #1461 from Azaezel/textureLinearization
Diffuse/albedo texture linearization
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2016-02-16 01:23:16 -06:00 |
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Areloch
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a90eb9762b
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Re-submission of the Volumetric Fog PR, with cleanup.
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2015-12-01 00:10:13 -06:00 |
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Azaezel
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ce2964d2d0
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diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
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2015-11-11 13:52:46 -06:00 |
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LuisAntonRebollo
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3336bffad2
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Changes for Linux.
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2015-01-19 01:44:36 +01:00 |
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LuisAntonRebollo
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4e530f413e
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Fix glowBlurP.glsl shader.
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2014-12-25 19:40:42 +01:00 |
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LuisAntonRebollo
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ed0febea39
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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LuisAntonRebollo
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5bcd1458c4
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Templates changes for OpenGL shaders.
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2014-11-08 20:19:50 +01:00 |
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