rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Areloch
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e18312b950
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Fixed a issue with the terrain blending having hard-edges.
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2015-06-08 00:11:48 -05:00 |
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Daniel Buckmaster
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69f2efab8f
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Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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2015-05-09 14:29:30 +10:00 |
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LukasPJ
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a3f08df9e3
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Fix for fuzzy borders
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2015-01-12 17:03:52 +01:00 |
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LuisAntonRebollo
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9c66aa0681
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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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2014-11-30 02:22:39 +01:00 |
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LuisAntonRebollo
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b81ebaa386
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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LuisAntonRebollo
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f101fbe820
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Remove unnecesary code for handle OpenGL.
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2014-11-08 18:11:35 +01:00 |
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Daniel Buckmaster
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9e4446046f
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Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
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2014-11-04 17:06:04 +11:00 |
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LukasPJ
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431d8a9b66
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Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
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2014-09-23 15:22:57 +02:00 |
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Lukas Joergensen
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ea4a8bb361
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Proper rendering of basetexture
Now terrain basetexture is properly cleared and never transparent.
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2014-09-10 17:33:09 +02:00 |
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LuisAntonRebollo
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7f46383eb5
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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Thomas Fischer
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53abbe066d
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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xoltan
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add2f8cb47
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Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
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2013-03-27 18:58:37 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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