Commit graph

14 commits

Author SHA1 Message Date
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
LukasPJ a3f08df9e3 Fix for fuzzy borders 2015-01-12 17:03:52 +01:00
LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
2014-11-30 02:22:39 +01:00
LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 2014-11-08 18:19:14 +01:00
LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
2014-11-04 17:06:04 +11:00
LukasPJ 431d8a9b66 Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Lukas Joergensen ea4a8bb361 Proper rendering of basetexture
Now terrain basetexture is properly cleared and never transparent.
2014-09-10 17:33:09 +02:00
LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
Thomas Fischer 53abbe066d added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
xoltan add2f8cb47 Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00