Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
Anis
9a2a5b2a90
compile fix.
2016-02-18 16:49:06 +01:00
Azaezel
005c3c4b36
From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule
2015-07-29 01:41:09 -05:00
LuisAntonRebollo
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Azaezel
901ceb943d
deprecated functionality. T3D handles this in the reflector class.
2014-07-09 15:46:15 -05:00
LuisAntonRebollo
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.
GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.
GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00